Cleaning up Characters?
doren:
Quote from: Insanity Prelude on 2007 October 05, 04:49:28
Guys, would you all quit flaming each other and get back on topic?
What sorts of things does resurrecting Bella do, exactly? Because, uh. I did that too back before I heard anything about it being a VBT. No problems so far, although I've only even played her house like once (I forgot about it because it was in Bluewater- is deleting subhoods okay? Because I don't play in Bluewater Village anyway. I've poured more time into the Sims series than I feel I should have as it is, although probably nothing compared to you guys, and I don't want to f*** it up now.)
I was wondering about the same thing and out of curiousity searched the BBS last night. I was going to find out how many people actually reported crashes or problems after a resurrection. Anyway, I came across this post which I found quite interesting with regard to the dead/disappeared sims in the original game:
http://bbs.thesims2.ea.com/community/bbs/messages.php?&openItemID=&threadID=6cef6227684386de9de7f93776ed2e4a&directoryID=2&startRow=1#3c5c73450c427b18a820e8232dc772f9
It still doesn't tell you what will happen if you resurrect/bring back a bad character file, I did not follow the links. I tried different variations around the words "crash" and "resurrect" (all categories/all dates), but could not find any messages.
jsalemi:
Quote from: doren on 2007 October 05, 07:06:12
It still doesn't tell you what will happen if you resurrect/bring back a bad character file, I did not follow the links.
Resurrecting a sim you shouldn't doesn't cause an immediate crash, but it does start a ripple effect that will eventually cause your hood to go BFBVFS. This mainly happens (as I understand it) because the game starts looking for data that should be there, and when it doesn't find it in the incomplete character file, it starts swiping it from other sims in the game, leading eventually to messed up pointers. This is particularly a problem with messed up SWAF info (sim wants and fears) and you suddenly start getting toddlers with life-time wants, wants to get a job, shit like that.
Missing DNA is another problem, which even plagued some of the still-alive-and-kicking Strangetown characters (there's a thread in Peasantry on how to fix them). If a sim with missing DNA attempts to breed, the game will crash when trying to make the new baby's character file, because it won't be able to check and blend the DNA from both parents.
So the message you linked to does state the only mostly safe way to 'resurrect' one of the dead/missing original characters -- clone them in SimPe, and add them back into the game as a 'new' character.
Quote from: Insanity Prelude on 2007 October 05, 04:49:28
...although I've only even played her house like once (I forgot about it because it was in Bluewater- is deleting subhoods okay? Because I don't play in Bluewater Village anyway.
You can't delete the only existing sub-hood of a type (shopping, downtown, uni, etc) once you add them to the game. You'd have to add another sub-hood, even a totally empty one with just the terrain, before you delete the original. And it doesn't help much, because any playable characters in the deleted sub-hood just get dumped into the sim bin, so you'd have to put them on a new lot or leave them cluttering up the bin anyway.
If you don't play Bluewater, just leave the characters you don't want to play living there and ignore it. At worst case, you'll see them as occasional walk-bys or on comm lots. Or you could use something like the teleporter bush to go to the sim in questions lot and just turm him/her into a townie. That way, the lot the becomes purchasable again, and the sim just aimlessly wanders the hoods where you can ignore (or torture :) ) him or her.
Ness:
Since BV it is possible to delete subhoods without first adding another of the same type. This possibly even came in with seasons, but it was after BV that I noticed the trashcan was no longer greyed out with only one subhood of that type. It still dumps the residents into the sim bin, though.
jsalemi:
You're right -- I never paid attention, but I've seen others mention it as having been added with BV. Makes sense, I guess, if you decide you don't want to have all 3 (or any) vacation areas attached to your hood.
However, I wonder what would happen to the playable YAs if you delete the last Uni hood -- there would be no sim bin left for them to be dumped into . Sounds like they'd get deleted, which I imagine would be a VBT indeed.
Ness:
Hadn't thought of that... I don't think I want to be the person to try it and find out, either!
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