Decreased fire & burglary since Nightlife?

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ZephyrZodiac:
Oh, I've had a burglar come and swipe the tv while the sims were watching it!

MaxoidTom:
Quote from: ZephyrZodiac on 2005 October 15, 11:06:17

Maybe the trouble is you're all being pushed to include too much in each EP.  Setting your sights lower would mean that what you do include would be more thoroughly tested.  For example, why not have made a separate EP for the Vampire stuff?  I'm sure there is enough material for both NightLife and VampireLife!


I'm sure there would be.  However, if you haven't seen the many threads out there before NL shipped, there are many people that hated the ideas of vampires.

In any case, we try to put something in expansion that appeals to the many different types of players, from builders to the hardcore gamers to the storytellers.  That's the inherent problem though--we have so many different types of users we cannot possibly please them all.

ZephyrZodiac:
So, since vampires don't appeal to everyone, mightn't they have been better in a separate pack, so the gamer had the choice of whether or not to include that element in their game.  I mean, we already have ghosts and zombies, not everyone is really interested in the supernatural side of things.

Regina:
Since installing Nightlife I've started something like four Legacy families (hopefully this fourth one will be my last one  :P).  Three of these families were started Xtreme which means there was no money for a burglar alarm, or even walls on which to hang a burglar alarm for some sim days.  During the first week of this sim's life he was burglared--mostly everything he owned was stolen including his couch, bookcase and telescope.

Then another Legacy family was burgled not once, but twice, by two separate burglars by the time the second generation was starting on their family.  Each one of these burglaries were perpetrated by different burglars.

In these neighborhoods I had deleted all characters, which in the past (pre-NL and I don't have Uni) seemed to knock down the instance of burglaries considerably, although it may've just been the run of the game.  It's always seemed like things run in spurts in my game anyway, even back with TS1.  I'll go along for a long while with no burglaries then bam, everyone gets burgled (pre-NL I had one neighborhood where everyone was getting hit by the burglar on a weekly basis and the cop was all of a sudden rarely winning the fight).  I'll play my sims for weeks with no chance cards, then suddenly they're getting chance cards every day.  At one point none of my sims would get pregnant the first time they tried and at other times they're just fertile Myrtles.

There's also a 'nifty' little thing the developers of NL did, I'm supposing just because they could, which is downright annoying.  When your sim is burglared they can sleep right through the burglary without ever missing a beat.  But yet somehow they 'meet' the burglar and of course are furious at him.  So, they spend the rest of their adult life doing that absolutely moronic animation they do when they're furious at someone.  The only way it won't last the rest of their life is if you have them befriend the burglar, which brings up the relationship points which makes the furious state go away faster.  I don't mind my sims making friends with the burglar, but I am so sick of that furious animation loop that I could just scream.

MaxoidTom:
Quote from: ZephyrZodiac on 2005 October 15, 17:55:44

So, since vampires don't appeal to everyone, mightn't they have been better in a separate pack, so the gamer had the choice of whether or not to include that element in their game.  I mean, we already have ghosts and zombies, not everyone is really interested in the supernatural side of things.


At this time we are not doing packs targeted at specific types of users.  As I mentioned previously, we are trying to put something for everyone in the game.  Your point is well taken, however.  I would suggest you post on the official website with your concerns, as the designers read the forums there.

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