Door Jam Fix

(1/2) > >>

J. M. Pescado:
Fixes door "in use" bug.


doorjamfix.zip

Door Jam Fix for TS2(all)
Made by: Flying Fish Systems (J. M. Pescado)

Congratulations to: Draklixa!

Special Thanks To:
Hobbsee the Scrawny Pencil Neck
Fat, Hairy-Bellied Ness
Rohina the Ugly Butted
Fat Gwilly People

INSTRUCTIONS:
Place in your MYDOCU~1\EAGAME~1\THESIM~1\DOWNLO~1 directory.

BUGS FIXED:
Issue where doors could stuck "in use" by lights or stair endtiles. Doors will
now properly close and become not-in-use.

COMPATIBILITY:
This hack is fully compatible with all FFS hacks. For all versions.

SIDE EFFECTS:
May cause computer damage, incontinence, explosion of user's head, coma, death,
and/or halitosis.

WARNING:
Do not open, crush, dispose of in fire, put in backwards, short-circuit, or mix
with non-awesome hacks - may explode, leak, or catch fire, resulting in injury
and/or death.

Captain Swooptie:
Thankya for sharing this, J.M. (and thanks to Gwill, I guess, for asking for it)

Will this affect doors that stick due to being placed too close to other doors or archways via moveobjects as well, or is that a separate result of going against the intended way of things?

ScaryRob:
What is the difference between this fix and the "Blocked Doors Can Close" fix at the Fairy Forest website, here: https://www.feenwald.com/en/specials/closedoors.php
?

J. M. Pescado:
This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.

ScaryRob:
Quote from: J. M. Pescado on 2024 May 04, 20:37:03

This doesn't prevent legitimately blocked doors from being blocked, it only stops doors from being blocked by things that aren't physical objects or shouldn't otherwise block the door according to their object flag, like staircase endtiles, ceiling lights, etc.


That explains your fix, but doesn't add anything to the info you've already provided and doesn't tell me whether there is a difference between your fix and the one at Fairy Forest, which I was hoping you would be able to elaborate on.
I did email the folks over at that site, but they haven't responded.
Yes, I know I could do some testing myself, but since your fix has been working fine for me for a number of years I guess I'll just keep using it - thanks.
(As a "Lot Builder", I strive to use mods that most people have in their game, thus my interest in finding out which of these two fixes might be better, or whether there is even a difference between them.)

Navigation

[0] Message Index

[#] Next page