Bon Voyage
jsalemi:
Quote from: Zazazu on 2007 September 26, 15:41:46
You'd have issues with sims bogarting the potty, but apparently some have had issues with that already.
Just plop a BUY controller in all the bathrooms.
Sleepycat:
Quote from: vcline on 2007 September 26, 15:37:38
What happens when you replace the hotel doors with regular doors? Can your sims sleep in those rooms even if you don't reserve them? Although hotel lots are so laggy that I can't bear sleeping in the hotel,
no clue, I got rid of almost all of the extra rooms, mostly by getting rid of the whole second floor *laughs* At one place, I turned 1 room/suite into a TV/chess room and I put a pool table in another, switched the doors to archs. At a fancy beach hotel, I got rid of the second floor and turned one suite into a TV room.
I got rid of all the TVs in the suites, in every single hotel that had them.
I hate lag. If you haven't already then I suggest going into all those vacation lots and trimming them down. You won't believe how much stuff is on them. On some of the Island lots, there are flowers and bushes under the small trees, I never knew they were even there until i started deleting trees.
I actually had lag on some of the vacation lots in build mode and it always cleared up after I deleted a ton of 'extra' stuff, like plants/trees/fences. so I hope that is a sign that playing those lots will be better now.
I got rid of both of the 'Ruins' on the Island, made a 2x2 lot called "Monkey Ruins" and stuck the monkey fountain thing there for the memento, with a couple other things (bathrooms, food stand and stuff). The maxis/ea lots look really nice but suck to play IMO ;) In time, I will go back and dress up my Monkey Ruins a bit more (or redo it on a slightly bigger 2x3 lot). IMO, smaller lots are easier to make look nice and they play better. Big/Huge lots always need tons of stuff just so they don't look empty.
Karen:
Quote from: Sleepycat on 2007 September 26, 15:28:17
Most of my hotels now have only 2 suites because why on earth would I want a bunch of suites for vacation townies.
That's a really good point. Who cares where all those townies are sleeping? Let them find their own accommodations! :) I really should do something similar.
Does anybody know how the pricing per suite is determined? Is it based on the number of beds/type of beds/size of suite/environment score? Or is it just random?
Karen
floopyboo:
one two-square room with nothing in it (I'm talking $1 walls & floors & that's it) costs $25 a night. I know this because I needed to make my caravan park (well, beachside camping ground) realistic & playable as a hotel lot.
Sleepycat:
I was wondering about how the pricing per suite is determined also. I noticed in some of the 'cheaper' hotels that cheaper furniture was used, some I replaced with much more expensive stuff but haven't yet had a chance to play again. I'm hoping to see a big price increase since I'd like to make some nice small very expensive Hotels and some small crappy very cheap Hotels.
I haven't checked the guide about it yet though, not sure if it says anything about it.
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