The hidden lots in BV

<< < (5/7) > >>

Gwill:
Quote from: J. M. Pescado on 2007 October 09, 06:46:32

Quote from: cyperangel on 2007 October 08, 20:14:07

yah, you wanna save the lot before changing the lotzoning to something else.
But if you save the lot BEFORE lotzoning it, the lotzoning won't save because you can't save the lot again. If you try the lotzoning change while the save button is still available, and then click the save button while it's still there because the UI hasn't refreshed, your game will hang.


Normally it shouldn't work, but it did.  I did make the mistake of changing zoning before I saved one time, and had to do it all again, but once I finished the whole lot, saved and then changed zoning, it worked fine.  The zoning worked and stayed.

J. M. Pescado:
You're certain it actually stayed as recorded by SimPE? Because if changelotzoning can affect the game WITHOUT saving, that sounds dangerous.

cyperangel:
well, i made a secret lot, and tested it last night, and what i did was the following

Make a commercial lot. Build whatever needed to make the secret lot function, like stereo, tea set etc. As mentioned in the post above.

Then save, changelotzoning (then save button goes grey if you click on buy mode nd back to build) Then exit to neighbourhood view, move the lot to lotbin. Then place it whereever you want it to hide.

I then went to regular hood, loaded up Test Testesen, and went ona vacation to the new vacation hood, and since i had already dug up the map, i went straight for the secret lot. The hermit (was a far east vacation) was hovering as usual when i entered the lot, so it clearly worked.

And yes, i saved before changing lot zoning to secretvacationlot.

Lady Moiraine:
Quote from: Gwill on 2007 October 09, 07:25:40


saved and then changed zoning, it worked fine.  The zoning worked and stayed.
This worked fine for me also.

There 's been a lot of different suggestions on this thread but I'm not understanding them totally.  I want to unhide the secret lots and make them residential.  How would I do that?  Would just being on the lot then typing in changeLotZoning residential work?  But being unable to save seems that would not allow the code, or when the sims drive away in the taxi, does that save the new code?   And will the house be visible and playable afterwards?

Gwill:
Quote from: J. M. Pescado on 2007 October 08, 18:47:33

Quote from: Gwill on 2007 October 08, 18:31:27

My eastern and beachy secret lots worked fine, there was no bigfoot on my secret mountain lot, but that was probably because I used the wrong kind of stereo.
Missing Bigfoot is a known issue. You can either resolve it at visit-time with the new debugger's "Reset Bigfoot Controller", if you added a Debugger to your Bigfoot Lot, or by waving the new Magic Wand before saving the lot while constructing it.


I just tried my second attempt at a secret mountain lot (in a new neigbourhood) and I'm still having MIA bigfoots.  I tried the debugger but nothing seemed to happen.  How should it work?  Should the bigfoot arrive immediately, or should it be there next time the lot is loaded?  I tried going back to the lot several times; still no bigfoot.

Navigation

[0] Message Index

[#] Next page

[*] Previous page