The hidden lots in BV
Argon:
So I was screwing around, trying to figure out how to unhide the secret society lots (which I did) and so I'd thought people might appreciate these:
To unhide lots, subtract 0x00000010 from the value in U0 of the Lot Description in SimPE, works in reverse for hiding lots too.
A001 template:
M001 template:
T001 template:
J. M. Pescado:
Concerns over hiding the lots in BV are, strictly unnecessary, since one does not need to see the lot to access it. Just type "loadlot <LOTNAME>", with <LOTNAME> in quotes if you have spaces in the name, and the lot will load. The TRICKY part comes in trying to SAVE such a hidden lot after modification: The save button will be disabled. If you manage to enable the button to click on it, the game will hang while saving. The only way to resolve this is to turn it into a different, saveable lot type with changelotzoning (which would reenable save), then save and quit, and reverse the change manually in SimPE. If you try to trick the game by changing the lot type to reenable save, selecting that panel, and then changing the lot type back in-game, then hitting the still-available save button, your game will hang.
Argon:
Eh? I was just bored and wanted to see what they looked like.
Edit: although it would be useful for deleting an old secret society lot if you wanted to use a different one.
J. M. Pescado:
If you're already going to find and open the lot in SimPE and perform bitwise arithmetic, you could just incinerate the Lot Descriptor entry entirely and delete the corresponding NXXX_LotXX file. It would be a lot less work and not involve starting the game up again to complete the process at all.
cwykes:
Can't you just change the lot type in SimPE rather than messing with the number? Lot type is a drop down box on the lot description screen in my version of SimPE. I changed a normal lot into an SS lot that way and my tester said it worked...
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