Sandcastle fix?

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BastDawn:
Put your clean hotel in the lot bin to save it.  In the future, you can delete the hotel after use and replace it with the binned one to reset it.  That's what I often do with dorms.

kuronue:
The issue, I think, was reported when someone had a beach lot in residential where it wouldn't reset so they stayed stuck; the odds of building so many they cause routing issues while on vacation are somewhat smaller. But I could be wrong.

Havelock:
How could we burniate existing ones. I hop we have not to use the stuckobjectremover Box.  :o
I could see Beachlots with tons of yellow Boxes on it.

J. M. Pescado:
I've looked at the Jeffistani fix for it, although I'm uncertain why he has done some of the things he has, and his implementation seems unnecessarily complex, and frankly, I'm not sure why it has been done that way at all or even that those steps are necessary, but I haven't explored the problem yet.

twojeffs:
After sandcastles 'expire' either 12 hours after being created or 2 hours after being destroyed the objects are sent 'off-world' but not deleted. This is not a huge issue on community lots where they are not saved, but on owned lots eventually sims will no longer be able to use the beach and will start complaining about routing issues. For any lot with a beach (that you can save) this is a critical bug.

The supposedly complex implementation simply forces all of the object's parts to follow the lead tile, which is where EAxis blew it.

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