Question on moving tombstones
LFox:
Quote from: seapup on 2007 September 18, 18:52:10
Usually, I just use the teleporter shrub to summon the ghost, and pause before it can disappear. I then use testing cheats to make the ghost selectable, the lot debugger to spawn the tombstone, and then make the ghost unselectable again before unpausing. I have noticed no ill effects from this method, and the old tombstone does disappear, but i can't say that it's not causing unseen problems.
That's a pretty good idea, i had no idea you could do that.
Navigation
[0] Message Index
[*] Previous page