Too much money
Loncaros:
There really should be a Red Light District lot somewhere on the net imo. Would make those 20 woohoo wants a lot easier to fulfill as well.
pbox:
What darcee said ('cept for the uni stuff, and thanks for the idea with requring logic for homework help!) -- also, there's a shiny new "no inheritances" mod available here as of last week end (nukes the "life insurance" payouts when a sim dies from old age).
lowbart:
Quote from: darcee on 2007 September 13, 18:51:57
Also, from a gameplay perspective, I don't allow ALL of my sims to skill up quickly, go to college, and make lots of friends. I try to vary it as much as I can, and base it on their personalities and current wants. If they don't want to gain a skill point, they don't get one. If they don't want to work on a promotion, they don't. That way, the sims in my neighborhood are varied - some smart and some dumb, and as a result, some rich and some poor. I also impose a few personal rules to make it even harder - only parents with logic >3 can teach their kids to study. Only parents with logic >8 can feed their toddlers smart milk. Only sims with outgoing >8 can practice speech without a want for it. Only sims with active >8 can workout without a want for it. That usually gives me a more realistic distribution of wealth and poverty.
Do you buy your Fortune sims the piles of stuff they ask for?
hbmt:
Quote from: lowbart on 2007 September 13, 19:51:51
Do you buy your Fortune sims the piles of stuff they ask for?
I do, but I usually just stash it in their inventory if they already have too much stuff.
Zazazu:
Part of my whole randomizing everything playstyle (for non-challengy families) is that I also roll two things (at adult transition, or at teen if they aren't CAS):
1. Will they perma-plat? Y/N If they are going to perma-plat and their LTW want is career-oriented, then I'll let them reach the top. If not, #2.
2. Maximum job level. I roll for 0-10. If a 0, they get to be a lowlife jobless loser. 10, top of career. 1-9 is the other intermediate levels.
This will help to control the amount they have in the bank, but still...unless they've rolled a 0-2, they will still get rich fairly quick. I have them give monetary gifts to children who move out (if it's only 10k, the kid gets only 10k to move with) using familyfunds. I have them pay for college if the kids go. $10,000, less scholarships they earn before going. You can also use mods like Monique's Computer or Pescado's private school bill one to charge for private school.
I also move families every generation as a general rule, and more than half their current cash has to be used to build the new house.
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