Too much money
ZephyrZodiac:
Quote from: notovny on 2007 September 14, 11:47:33
Quote from: J. M. Pescado on 2007 September 14, 04:44:50
The simple answer is just to donate a bunch of it using the old FFS money order to some NPC or townie. This keeps the NPC and townie families stocked with cash so they continue to function on ownable business lots, as the NPC and Garden Club families can actually apparently run out of money (and then refuse to buy anything).
Wait, what? How much cash do they initially have?
I believe they start out with 20,000 simoleons between them.......
BastDawn:
Quote from: Ness on 2007 September 14, 11:50:30
Quote from: ZephyrZodiac on 2007 September 14, 09:55:26
Why not spend thousands on clothes? Kitting the whole family out every few days should make serious holes in the bank balance!
And make trying to make any wardrobe adjustments a complete pain in the butt!
Exactly. The easiest way to burn money is with the terrain tool. Make the grass greener/browner/sand, whatever. It burns money and does nothing useful for your sims.
ZephyrZodiac:
Well, I suppose it would work, but how many hours would it take....? As to wardrobes, why not use Pescado's clothing adjuster to buy them all loads of formal wear - which I would not think you were likely to want to change very often (just select stuff that doesn't also appear in everyday) and you pay 600 simoleons a time. However, I think Pescado's suggestion is probably the best if you play OFB businesses a lot - your employee townies could just keep selling to your employee townies forever - but of course, in the end, your sims would profit from that too!.....
Now, how about this - spend a few minutes (or hours) changing the prices of some of your favourite custom walls and floors to 100 simoleons a time. Room scores should benefit hugely, but repapering one room will set your sims back a couple of grand at least, and if you do it for an external wall, re-facing the outside of your sims' mansion will run into anything up to fifty grand.....
J. M. Pescado:
Quote from: notovny on 2007 September 14, 11:47:33
Wait, what? How much cash do they initially have?
$20K, usually. Townies and Downtownies don't run out, but Gardenclubbists and NPCs will go into a quasi-depletion state.
broo:
Where can I get increased bills mod?
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