Bug: Problem placing some objects out of inventory
Regina:
Yep, me too. Not only did one family lose their beds because of this but another family lost the punching bag career reward object. And because of putting their paintings in their inventory when I moved them, then placing them back on the wall that particular family became very weirdly bugged. None of them would do anything on their own, even though free will was on. They'd jump out of interactions, so on and so forth.
NL introduced a new feature that custom-made paintings are supposed to stay visible with walls down. However, after they'd moved not all their pictures were visible (likely as not the ones that had moved with them) in walls down mode. I could put the pictures back into their inventory and the problem would right itself, then hang them back up and we'd go right back to the no free will and jumping out of interactions. I finally decided just to save the one painting that was really special (the family's founding generation) and move them out and into a new house. Since that time they're working perfectly, but this is something that never should've happened.
AllenABQ:
Quote from: Motoki on 2005 October 13, 16:32:36
One thing I suggested doing that always works for me when I have problems with objects (such as beds where you can no longer sleep on one side or chairs that are stuck halfway pushed in) is to do boolprop testingcheatsenabled true in the console, then hold shift and click on the object, do force error, then reset. It should reset the object to its normal state and has never caused me any problems and I've done this many times.
I gotta remember force error more often. It's got uses, but I'm always forgetting about it. Thankfully replacing the bed and dresser didn't amount to a huge loss of money for my elderly couple.
nectere:
when you force error and reset the bed, do the ghosts who previously owned the bed still recognize it as their old bed?
AllenABQ:
I don't have an answer to your question, but the idea that ghosts get attached to a object in the household is pretty lame, imho. My first and most favorite sim who I had hoped to become a benevolent ghost went schizo over the replacement of the toilet. So he was constantly scaring the be-jezus out of his granddaughter and keeping her and her husband awake all night by screaming in their bedroom.
Yeah, it sounds funny in retrospect but it was INCREDIBLY ANNOYING at the time. Unfortunately I deleted his tombstone several months before Nightlife came out so now can't relocate him to a cemetery. :-[
Oddysey:
Quote from: AllenABQ on 2005 October 13, 22:09:35
I don't have an answer to your question, but the idea that ghosts get attached to a object in the household is pretty lame, imho. My first and most favorite sim who I had hoped to become a benevolent ghost went schizo over the replacement of the toilet. So he was constantly scaring the be-jezus out of his granddaughter and keeping her and her husband awake all night by screaming in their bedroom.
Yeah, it sounds funny in retrospect but it was INCREDIBLY ANNOYING at the time. Unfortunately I deleted his tombstone several months before Nightlife came out so now can't relocate him to a cemetery. :-[
I once had a sim get upset over a punch cup. He was the "Adolphus Simmler" sim posted on MTS2 and I set him up with 4 toddlers and a couple of kids for the adoption pool. Got him abducted, which made the social worker come, and then once he was pregnant I killed him. Cleaned up the lot and moved a knowledge sim in, and next thing I know I have a pregnant Adolphus very angry about his punch cup.
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