New BV Turn ons/offs

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Loncaros:
Quote from: J. M. Pescado on 2007 September 09, 02:04:30

Sims are really not inherently unfaithful, since by default, sims do not autonomously flirt with anyone else. However, also by default, sims always accept flirts FROM anyone else, regardless of bolts or any other factors, so it's impossible for them to STAY faithful if attacked.

I downloaded one of these Awesome Romance mods from this site and as a result my Family Asp main Sim has successfully resisted Flirt attempts from 100 LTR friends with bolts. He flat out blocked a simple "Charm" from someone he's been best friends with for a long time.

Soylent Sim:
Greek skin is probably being avoided for PC reasons.  That, the fact that aside from skin tone aliens are exactly alike regular sims, and the fact that other elements of "alienness" are all a little touch and go.  (Genetics make it easy to see plain-skinned sims with lineage to PT, and I don't know how well the game really keeps track of lineage past a few generations.  Alien eyes are not possessed by all green-skinned sims, and suffer the eye-color turn-on problems mentioned earlier.)

Pre-BV, I agreed with Emma's reasoning for avoiding eye color as a turn on.  The whole point of them was to chose traits that any sim could acquire on a whim to allow more player fine-tuning over attraction.  (There being perhaps three exceptions to this in the game, and even those generally allowing a good deal of wiggle room.)  Now that traits like "zombie" and "robot" are turn-ons, that line of reasoning is getting weaker.  Eye color would still be very difficult for a player to spot, but just due to the volume of requests I'd like to see official colored contacts to usher in eye color turn-ons, although I wonder in practical terms how popular they'd be after the "oh, cool" factor wore off.

Ambular:
Quote from: Soylent Sim on 2007 September 10, 01:08:36

Pre-BV, I agreed with Emma's reasoning for avoiding eye color as a turn on.  The whole point of them was to chose traits that any sim could acquire on a whim to allow more player fine-tuning over attraction.

See, I tend to use them the opposite way: I play mostly with CAS Sims and rarely change them much once I make them, and I tend to build them specifically to be attracted to one other Sim.  So static features like eye color would be very useful to me.

J. M. Pescado:
Quote from: ZephyrZodiac on 2007 September 09, 17:55:56

I just don't believe the turn-ons are always the ones you see, I think there are hidden ones too..........
The turn-on/turn-off system is a very minor, marginalized aspect of the attraction system that has little or no real effect.

Quote from: AmberDiceless on 2007 September 09, 21:10:53

I suspect they're staying as far away from skintone turn-ons and turn-offs of any kind as they can conceivably get, for reasons of political correctness.  However, they might be able to key it off the alien eyes or the face template instead.  Or off of descendancy from the Pollination Technician...

It's more basic than that. All the turn-ons and turn-offs are mutable attributes. The apparent theory is that one can artificially force a sim to conform to any set of turn-ons....well, except robotism, anyway. One can't become a robot. That seems to be the monkey wrench in the works. Naturally, it doesn't work this way in real life, at least not for me: Any attempt to artificially conform is detected as falseness and becomes an even stronger turn-off.

professorbutters:
The attraction system has always seriously pissed me off.  I recently had a couple I wanted to get together for perfectly reasonable plot/genetics reasons--compatible aspirations (Knowledge and Family, which has never made sense to me either) and I jiggered around with their turnons and they still only had one bolt, because she was an Aquarius and he was a Scorpio.  I finally gave in and slapped an artificial "new" zodiac sign on him.  On paper, he's a Capricorn now and suddenly they have two bolts.  The zodiac thing is completely dumb and seems to overpower the turnons/offs.

On the other hand, I was sort of pleased by the new turnons, especially since I see there's an "unemployed" turnon.  Now all they need to do is add a "passive-aggressive" turnon and my simself is in business.

PB

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