Tour Guide and Unsavory Charlatan spawn like crazy in BV!
selzi:
Quote from: J. M. Pescado on 2007 September 14, 05:50:32
I have seen no tourist townies, just the vacation locals that are added with the individual vacation hoods.
At first, my game spawned the 48 new tourist townies when I was entering a community vacation lot for the first time. When I played another empty vacation hood later they were spawned when the hotel was loaded for the first time. It probably differs WHEN those tourists are spawned, but the game will do so eventually.
Quote
Not sure if they actually RESPAWN, but they're sort of necessary for your vacation to fully function, or no one will teach you the vacation crap!
Sure, they're necessary, but 9 or 10 of them? In my opinion 3 or 5 should have been enough ... ;D
ZephyrZodiac:
But did no one tell you - the EAxoids all suffer from NPC/Townie diarrhoea!
J. M. Pescado:
Quote from: selzi on 2007 September 14, 14:55:51
At first, my game spawned the 48 new tourist townies when I was entering a community vacation lot for the first time. When I played another empty vacation hood later they were spawned when the hotel was loaded for the first time. It probably differs WHEN those tourists are spawned, but the game will do so eventually.
Did this happen with no-townie-respawn installed? I haven't spotted any new tourist townies, and this is after a complete Vtardrancher and Stupidlilley's Excellent Adventure.
selzi:
Quote from: J. M. Pescado on 2007 September 14, 21:11:58
Quote from: selzi on 2007 September 14, 14:55:51
At first, my game spawned the 48 new tourist townies when I was entering a community vacation lot for the first time. When I played another empty vacation hood later they were spawned when the hotel was loaded for the first time. It probably differs WHEN those tourists are spawned, but the game will do so eventually.
Did this happen with no-townie-respawn installed? I haven't spotted any new tourist townies, and this is after a complete Vtardrancher and Stupidlilley's Excellent Adventure.
As soon as you move your playable sims into a hotel the game should spawn new tourist townies who will fill the other empty rooms, just like dormies are generated to fill the vacant dorm rooms.
Yes, I have all anti-redundancy-hacks like notownieregen, nostrayrespawn and antiredundancy. I look for updates every day, so I'm sure I was using the newest versions. The same thing happened to IAmTheRad here: http://www.moreawesomethanyou.com/smf/index.php/topic,4306.msg263650.html#msg263650
I agree with him, I think tourist townies are coded differently than normal townies, that's why notownieregen doesn't affect them.
By the way - when I use christianlov's clothing rack to change the appearance of my neighbors vacation locals and tourists appear under "Sims" where playable sims are usually found. The clothing rack has other options like "NPCs", "downtownies" and "townies", but they don't appear there - this is why I think that vacation sims belong to an entirely new "species"! :D
EDIT: I just noticed that I'm not using "nodormieregen" because I never play in university. So I'm not using ALL of the anti-redundancy hacks, but most of them. ;)
jolrei:
Quote from: selzi on 2007 September 15, 12:32:27
As soon as you move your playable sims into a hotel the game should spawn new tourist townies who will fill the other empty rooms, just like dormies are generated to fill the vacant dorm rooms.
The first time I played BV in a vanilla test scenario (Pleasantview base with Traveller family) the game spawned all sorts of BV tourist townies to fill the hotel. Now I'm back playing from my main hood with the hacks installed (I have both nodormiespawn and notownieregen installed with antiredundancy) and the game only spawns what it needs, it would appear. My sim family is staying at the Twikkii Beach Hotel and some rooms are not filled (don't care really), so the hacks seem to be working to limit fugly tourists in my game.
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