BV: Anybody Updating These Abandoned Mods?

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dizzy:
The following have merely had header updates (and do not need to change):

Code:

AnyLTWforallaspirations.package: may require possible updates:

    B 0x7F739728 0x1185 CT - Test - Lifetime Want - Woohoo

JumponBedLess.package: may require possible updates:

    B 0x7F4437F2 0x202C Interaction - Jump On Bed - TEST

    B 0x7F4437F2 0x206C Jump on Bed - Set Motives

noautonomouscomputer.package: may require possible updates:

    B 0x7F441294 0x2006 Interaction - Chat - TEST

tuckinanyone.package: may require possible updates:

    B 0x7F4437F2 0x209E Interaction - Tuck In - TEST

And some interesting diffs:

Code:

*************** # Group = 0x7FD46CD0, Instance = 0x2F1
*** 348056,348060 ****
  # Format = 0x8009, Params = 3, Locals = 0
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8015 (-32747), Cache flags = 0
 
!      0: Stack Object := Param 1; true: 1, false: error
       1: Verify - Person ID(Stack Object); true: 12, false: false
--- 384866,384870 ----
  # Format = 0x8009, Params = 3, Locals = 0
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8017 (-32745), Cache flags = 0
 
!      0: Stack Object := Param 1; true: 13, false: error
       1: Verify - Person ID(Stack Object); true: 12, false: false
*************** # Group = 0x7FD46CD0, Instance = 0x2F1
*** 348077,348078 ****
--- 384887,384898 ----
      12: Private - Allow Change? (Streaker Test)(Param 0, Param 1); true: 2, false: false
+     13: Bigfoot - Is Bigfoot?(Stack Object); true: 14, false: 1
+     14: Test Object Type: Return GUID selected in Temp0/1  GUID 0x13322216 (0x7F658F71: Outfit_NPC_EP6_BigFoot_Brown_Career); true: 15, false: 17
+     15: Temp 0 == stack obj's person data Outfit Source GUID1 (0x77); true: 16, false: 17
+     16: Temp 1 == stack obj's person data Outfit Source GUID2 (0x78); true: 1A, false: 17
+     17: Test Object Type: Return GUID selected in Temp0/1  GUID 0x53321EE4 (0x7F0DAB6C: Outfit_NPC_EP6_BigFoot_White_Career); true: 18, false: true
+     18: Temp 0 == stack obj's person data Outfit Source GUID1 (0x77); true: 19, false: true
+     19: Temp 1 == stack obj's person data Outfit Source GUID2 (0x78); true: 1A, false: true
+     1A: stack obj's person data Personality Active (0x3) <= Const 0x131(Personality Tuning):0xD=300 (0x12C); true: 1C, false: 1B
+     1B: Animate Sim: anim id 0x75 from Global list (a2o-clotheschange), Using Global Event Tree: Event - Bigfoot Change Out of Work Clothes, IK Object Stack Object, high priority; true: true, false: true
+     1C: Animate Sim: anim id 0xA1 from Global list (a2o-clothesChange-lazy), Using Global Event Tree: Event - Bigfoot Change Out of Work Clothes, IK Object Stack Object, high priority; true: true, false: true

*************** # Group = 0x7FD46CD0, Instance = 0x50E
*** 365640,365656 ****
  # Format = 0x8009, Params = 1, Locals = 0
! # Tree type = 0x0, Header flag = 0x0, Tree version = 0xFFFF8010 (-32752), Cache flags = 0
 
!      0: Robot - Sim Is Servo?(Me, 0); true: true, false: C
!      1: Business - Work Outfit Index(my person data neighbor id (0x1F), 0, 0); true: 9, false: A
!      2: my person data Work Outfit Index (0x69) > 0; true: B, false: A
!      3: Stack Object := Me; true: 4, false: error
!      4: my person data Personality Active (0x3) <= Const 0x131(Personality Tuning):0xD=300 (0x12C); true: 6, false: 5
!      5: Animate Sim: anim id 0x75 from Global list (a2o-clotheschange), Using Global Event Tree: Clothes - Change Outfit - Business - Event, IK Object Stack Object, high priority; true: true, false: true
!      6: Animate Sim: anim id 0xA1 from Global list (a2o-clothesChange-lazy), Using Global Event Tree: Clothes - Change Outfit - Business - Event, IK Object Stack Object, high priority; true: true, false: true
!      7: Param 0 == 0; true: 3, false: 8
!      8: Clothes - Change Outfit - Business - Event(101 (0x65)); true: true, false: error
!      9: my person data Work Outfit Index (0x69) := Temp 0; true: 2, false: error
!      A: my person data Work Outfit Index (0x69) := 0; true: true, false: error
!      B: Stack Object := Me; true: 7, false: error
!      C: Pregnancy - Is Sim Showing?(Me); true: true, false: 1
 
--- 402677,402700 ----
  # Format = 0x8009, Params = 1, Locals = 0
! # Tree type = 0x0, Header flag = 0x2, Tree version = 0xFFFF8013 (-32749), Cache flags = 0
 
!      0: Bigfoot - Is Bigfoot?(Me); true: 12, false: 1
!      1: Robot - Sim Is Servo?(Me, 0); true: true, false: D
!      2: Business - Work Outfit Index(my person data neighbor id (0x1F), 0, 0); true: A, false: B
!      3: my person data Work Outfit Index (0x69) > 0; true: C, false: B
!      4: Stack Object := Me; true: 5, false: error
!      5: my person data Personality Active (0x3) <= Const 0x131(Personality Tuning):0xD=300 (0x12C); true: 7, false: 6
!      6: Animate Sim: anim id 0x75 from Global list (a2o-clotheschange), Using Global Event Tree: Clothes - Change Outfit - Business - Event, IK Object Stack Object, high priority; true: true, false: true
!      7: Animate Sim: anim id 0xA1 from Global list (a2o-clothesChange-lazy), Using Global Event Tree: Clothes - Change Outfit - Business - Event, IK Object Stack Object, high priority; true: true, false: true
!      8: Param 0 == 0; true: 4, false: 9
!      9: Clothes - Change Outfit - Business - Event(101 (0x65)); true: true, false: error
!      A: my person data Work Outfit Index (0x69) := Temp 0; true: 3, false: error
!      B: my person data Work Outfit Index (0x69) := 0; true: true, false: error
!      C: Stack Object := Me; true: 8, false: error
!      D: Pregnancy - Is Sim Showing?(Me); true: true, false: 2
!      E: Stack Object := Me; true: F, false: error
!      F: my person data Personality Active (0x3) <= Const 0x131(Personality Tuning):0xD=300 (0x12C); true: 11, false: 10
!     10: Animate Sim: anim id 0x75 from Global list (a2o-clotheschange), Using Global Event Tree: Event - Bigfoot change owned business clothes, IK Object Stack Object, high priority; true: true, false: true
!     11: Animate Sim: anim id 0xA1 from Global list (a2o-clothesChange-lazy), Using Global Event Tree: Event - Bigfoot change owned business clothes, IK Object Stack Object, high priority; true: true, false: true
!     12: Param 0 == 1; true: 13, false: E
!     13: Event - Bigfoot change owned business clothes(101 (0x65)); true: true, false: error
 
*************** # Group = 0x7FE10572, Instance = 0x2004
*** 675279,675283 ****
  # Format = 0x8009, Params = 0, Locals = 1
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF801C (-32740), Cache flags = 0
 
!      0: .Interaction - Can Do On Community Lot - TEST; true: 1, false: false
       1: Stack Object's category (0x3B) == Const 0x106(Category):0x48=72 (0x48); true: D, false: C
--- 743963,743967 ----
  # Format = 0x8009, Params = 0, Locals = 1
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF801E (-32738), Cache flags = 0
 
!      0: .Interaction - Can Do On Community Lot - TEST; true: 38, false: false
       1: Stack Object's category (0x3B) == Const 0x106(Category):0x48=72 (0x48); true: D, false: C
*************** # Group = 0x7FE10572, Instance = 0x2004
*** 675336,675338 ****
      36: .Clothes - Me - Outfit Available in Category?(Const 0x12A(Person Outfits):0x10=13); true: 32, false: 1C
!     37: Pregnancy - Is Sim Showing?(Me); true: 1C, false: 34
 
--- 744020,744024 ----
      36: .Clothes - Me - Outfit Available in Category?(Const 0x12A(Person Outfits):0x10=13); true: 32, false: 1C
!     37: Pregnancy - Is Sim Showing?(Me); true: 1C, false: 39
!     38: Bigfoot - Is Bigfoot?(Me); true: false, false: 1
!     39: Expansion Pack - EP(param) Installed?(7); true: 34, false: 1C

*************** # Group = 0x7FE10572, Instance = 0x2008
*** 675487,675491 ****
  # Format = 0x8009, Params = 0, Locals = 1
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8014 (-32748), Cache flags = 0
 
!      0: .Interaction - Can Do On Community Lot - TEST; true: 1, false: false
       1: Robot - Sim Is Servo?(Me, 0); true: false, false: 2
--- 744174,744178 ----
  # Format = 0x8009, Params = 0, Locals = 1
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8016 (-32746), Cache flags = 0
 
!      0: .Interaction - Can Do On Community Lot - TEST; true: 24, false: false
       1: Robot - Sim Is Servo?(Me, 0); true: false, false: 2
*************** # Group = 0x7FE10572, Instance = 0x2008
*** 675521,675523 ****
      1F: Local 0 += 1; true: D, false: error
!     20: .Clothes - Do I have Spares?(Const 0x12A(Person Outfits):0x10=13, 0); true: 21, false: 1A
      21: Stack Object := Const 0x12A(Person Outfits):0x10=13; true: 22, false: error
--- 744208,744210 ----
      1F: Local 0 += 1; true: D, false: error
!     20: .Clothes - Do I have Spares?(Const 0x12A(Person Outfits):0x10=13, 0); true: 25, false: 1A
      21: Stack Object := Const 0x12A(Person Outfits):0x10=13; true: 22, false: error
*************** # Group = 0x7FE10572, Instance = 0x2008
*** 675525,675526 ****
--- 744212,744215 ----
      23: Pregnancy - Is Sim Showing?(Me); true: 1A, false: 20
+     24: Bigfoot - Is Bigfoot?(Me); true: false, false: 1
+     25: Expansion Pack - EP(param) Installed?(7); true: 21, false: true

*************** # Group = 0x7F8834C8, Instance = 0x2008
*** 317394,317397 ****
  #
! # Format = 0x8009, Params = 0, Locals = 0
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8010 (-32752), Cache flags = 0
 
--- 352534,352537 ----
  #
! # Format = 0x8009, Params = 1, Locals = 0
! # Tree type = 0x0, Header flag = 0x6, Tree version = 0xFFFF8012 (-32750), Cache flags = 0
 
*************** # Group = 0x7F8834C8, Instance = 0x2008
*** 317399,317401 ****
       1: .Test - Food Test(Stack Object); true: 3, false: false
!      2: .Sub - Action String - Eat(0); true: true, false: false
       3: .Test - In Another Sim's Hand?(Stack Object); true: false, false: 2
--- 352539,352541 ----
       1: .Test - Food Test(Stack Object); true: 3, false: false
!      2: .Sub - Action String - Eat(0); true: 6, false: false
       3: .Test - In Another Sim's Hand?(Stack Object); true: false, false: 2
*************** # Group = 0x7F8834C8, Instance = 0x2008
*** 317403,317404 ****
--- 352543,352545 ----
       5: .Test - Food For Sale?(Stack Object); true: false, false: 4
+      6: .Can I Use This?(Param 0, Stack Object); true: true, false: false

Ambular:
Excellent, thanks Dizzy!

MissDoh:
Dizzy thank you very much for taking the time to check it.  Any LTW is one I was hoping would not need update.

I knew I was right posting this here.  ;D

LoveStainedHeart:
Thanks MissDoh for posting the hack diff but 3 mods that I'm really worried about weren't in your list. So if someone could please please please check them for me I'd be very grateful. I'd check them myself but I don't actually have a copy of BV in my possession. I'll upload them in case no one else has a copy themselves. I have a feeling, since these are ones I really want, they will be incompatible...


Edit: Removed hack zip file.

Ambular:
Quote from: LoveStainedHeart on 2007 September 08, 01:09:40

Thanks MissDoh for posting the hack diff but 3 mods that I'm really worried about weren't in your list. So if someone could please please please check them for me I'd be very grateful. I'd check them myself but I don't actually have a copy of BV in my possession. I'll upload them in case no one else has a copy themselves. I have a feeling, since these are ones I really want, they will be incompatible...


You don't need BV to check them, all you need is hackdiff and the diff report located here:

http://www.moreawesomethanyou.com/smf/index.php/topic,9517.0.html

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