Bon Voyage dissatisfaction
vcline:
Quote from: ZiggyDoodle on 2007 September 13, 19:01:44
I recall reading in the guide that the weather you will experience at your vacation spot is tied in to the existing weather in your hood, and that should be taken into account when planning a vacation. Damned if I can recall the precise language, though, as my guide is at home and I'm here at work. Something about seasonal quadrants..
I have the guide right here, and it is the seasonal quadrants that are matched. I.e. if you are in quadrant 3 at home, and it's fall, then your vacation site will also be in quadrant 3. That would be summer for Twikkii Island (summer, summer, summer, summer), fall for Takemizu Village (spring, spring, fall, fall) and winter for Three Lakes (fall, fall, winter, winter).
ZiggyDoodle:
Since I typed it before checking in, here's the precise quote (with error) from the Guide:
"If you have Sims 2 Seasons installed, you may want to consider the current season at your Sim's vacation destination.
"When Sims travel, the destination is in the same seasonal quadrant (1-4) as their home lot. If, therefore, a Sim's home lot is in the third season of its cycle, any vacation destination your Sims visit will also be in its third quadrant.
"This matters because of seasonal effects and weather. Because each season can influence a Sim's relationships, needs, and skills, it pays to visit a destination in a season that'll affect your Sims is [sic] some advantageous way. For example, if a budding romantic couple is going away to solidify their relationship, they should travel somewhere during the destination's spring season, because romantic socials and relationships are boosted.
"As for the weather, this strategic effect isn't as huge, but your Sims might not want to visit the islands during the rainy seasons (spring/fall).
"You can, of course, change any vacation destination's seasonal progression in the Neighborhood view.""
spaceface:
People have posted about their playable sims motives decaying on vacation with no visible effect. I am having problems however with the guests.
I am playing a family of 4 (2 elder males, 1 elder female and 1 servo) who have taken 2 guests (1 servo and one adult male werewolf) along on vacation. They have a vacation house but also stay at some of the resorts so that they can get the appropriate vacation memories.
The servo guest remained behind at a community lot after everyone else had walked home. His energy was low, and it just got lower until it bottomed out. Nothing happened, and I had no more playables on the lot. I had to use maxmotives to get his motives up, then he too walked home.
Also, when I checked them all into a hotel for a night the servo guest did not seem to be able to recharge, nor did he autonomously sleep or nap. He repeatedly tried recharging for a second and then stopped. At least the werewolf guest looked after himself autonomously, ate food when room service was delivered and took baths and so on.
Back at the house, both the servo and the werewolf turned into idiots, who just stood there and did nothing while their motives decayed. They did not respond when sims tried to talk to them. I used moveobjects to move the werewolf (who was standing giggling to himself and getting hungrier and hungrier) out of the bathroom so the other sims could use it, then he seemed fine after that.
Zazazu:
Small non-immersion type gripe. Non-playables do not autonomously swim in the ocean. I've played my ticket-beach lot for three sim weeks. Not one visitor has swum. They sift the sand, they build oodles of castles, dance, do tai chi (thanks to one of the twins teaching a frequent customer), hang out in the hottub, romance, fight, pass out and die from heat stroke...no swimming.
dream_operator:
I haven't had any problems with the hotels yet, though they do lag because of all the sims on them. Now granted I haven't taken a big family to a hotel yet, but this is what happened when I ordered roomservice. The bellhop placed the tray on the edge of the table and both sims could eat at the table next to the tray. I haven't had any problems with the hotel maids either.
Things I have noticed running a hack-free game. Not only is the "Primp" option gone, but the "Lick Clean" option now shows up for all my sims regardless of how neat they are. Neater sims that wouldn't have the option before can't lick their plates clean though. Also when putting jewelry on a sim in CAS, when I wanted to remove earrings the sim wouldn't get updated so I had to finish the sim and then bring her back into CAS to see if the jewelry had actually been removed or not.
Dream
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