Bon Voyage time issue. <SOLVED>

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Kralore:
I've just discovered that BV has introduced a big problem with the way time passes.   

The game has always been this way, but with BV its something you will have to keep a close eye on.   Hotels have a checkout time of 12 noon. 

If you stay past this time 1 day is charged to your hotel fee.  All BV lots decrease your vacation days by 1 at 12 midnight.   The problem is, it doesn't differentiate between the hotel and just visiting a community lot.   

As an example...you leave the hotel lot to visit another community lot at 9am,   you stay at the community lot until 6pm,  at 12 noon while your visiting the community lot, the game will register that your staying another day at the hotel (you get no message about this though),  when you return to the hotel, the time is back to 9am when you left and you also get a message saying you missed checkout time and 1 day has been added to your hotel charge.  While at the hotel, at 11am you will get a message saying "it's checkout time, if you stay past noon, you will be charged another day". When 12 noon comes, the game charges you again for 1 day.  You have now paid twice for 1 day stay. :(   

The same issue applies to 12 midnight when vacation days decreases by 1.  If your visiting a lot when 12 midnight goes by, vacation days left decreases by 1.   If it's before midnight when you return to the hotel,  while your at the hotel, and time passes midnight, vacation days left will decrease by another 1.   You have now lost 2 vacation days in one day. :(

I don't think there is anyway around this other then keeping an eye on the time when you go visiting other community lots.

jsalemi:
Why am I not surprised?

KatEnigma:
Sounds like a hack fix is needed to make sure that time is only counted from the hotel lots, not community lots. Stupid EAxis

J. M. Pescado:
...but then unless your hotel lot is inordinately fascinating, you would practically never pay!

syberspunk:
Hrm... I wonder how Crammyboy's Community Time hack would work to solve this...

I mean, it would be nice to have some realism here as well... so sims that went to another comm lot, when returning to the hotel, would appear as off-world for the amount of time they had been gone.  In the meantime, you would go ahead with the other playables on the lot...

The hitch would be that the hack would probably have to disable the ability to return home until all playable sims are present and accounted for.  Unless, sims can return home separate from each other... which would be even more realistic... but I'm sure that would be too messy to implement and probably just complicate things.

The 'simpler' fix as Kat suggests, would be to just ignore the time that you are on a comm lot.  Hopefully this might be as simple as inserting a check if you are on a comm lot, and then ignore/skip the lines that deduct vacation days/charge extra hotel days.  This is assuming that comm lots can be identified separately from 'hotel' lots.

Again, it's the case of very simple things that Maxis EA doesn't seem to even try out before releasing their games. ::)  Oh wells.

I'm hoping that someone can identify whether the new lots need emptying/cleaning.


Ste

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