Preparing for post-NL expansion packs
ZephyrZodiac:
I think I've actually used both, I just mentioned yours because it just happens to be the one I've got in my game at the moment - and it works beautifully. As does SaraMK's too.
However, if you want more than one of each NPC and you're using JM's noredundancy mod, you'll need to use other methods to generate the others.
Yimmit:
I'm kind of with lowbart here. I've been thinking lately of adding OFB because I recently trashed my long-played neighborhood and have just started again from scratch with SaraMK's templates. I've found play to be a little stale and maybe it's time. (I'm on Mac so I was behind to begin with)
Really stupid questions that nonetheless seem apropos to the thread: This Bluewater Village I hear tell of is another add-on like the Uni and downtown, right? So it comes with people? Townies, playables or both? There was a B001 in those templates. Does that override townies, playables or both (assuming BV adds new townies)? I've had issues in the Uni lots that were occupied in the non-template versions, meaning they refuse to load and I have to force-quit. Are these new playables on lots or in the bin?
I guess your recommendation would be to run a test in a default neighborhood to see what it does before adding my custom neighborhoods and beginning to add hacks back in.
So I guess I'm really interested in hearing more tips as well.
ZephyrZodiac:
Some of the OFB playables are in lots in Bluewater Village, others are in the bin, and you can move them into anywhere except Uni. I'd personally suggest you back up all your current elsewhere on your computer, then when you've installed OFB, make a new neighbourhood and play Bluewater Village in that (no empty template) and once you've played for a while you can decide whether you want to keep those sims or not. If not, then you can just trash that neighbourhood, install the empty template and try out your normal game. Whatever you then decide, you still have those back-ups and you can go back to those if you want. Since you can't use SimPE with a Mac (yet) you are limited in what you can do to customise your character files as you would like them, so I think you have to choose between to have and not to have, whereas we PC users can choose the third option of to have some and not others.
Yimmit:
Oh, I already suffer from such a bad case of SimPEnvy! Fine, rub it in!
J. M. Pescado:
Actually, I believe SimPE can be wrestled into running on Intel macs.
Navigation
[0] Message Index
[#] Next page
[*] Previous page