Both Patches are Available
RainbowTigress:
Quote from: sagana on 2005 October 12, 21:45:25
*sigh* looks like the changes to the "ask" interactions, so they don't cause crushes etc. didn't make it - so I'm now hoping for a mod for this? And so playing "food fight" at the table doesn't make them fall in love?
I'll second that request. My solution for the nannies asleep on the bathroom floor was to take control of them with Merola's mirror and tell them to Wake up. Deleting them with moveobjects or boolprop testingcheats works too, as well as any visitor who falls asleep in the bathroom.
RainbowTigress:
Quote from: sagana on 2005 October 12, 22:01:47
*laugh*
If they're going to spend forever sitting there chatting while they eat, I want to at least get to play and let them have fun go up too. ...come to think of it, I dunno if children even have the food fight option - need to check. But they should... shouldn't they? Or I'm back to just making sure they eat in shifts - less fun, but more practical.
Crammyboy has a fix on MTS2 called Eat More Talk Less. Also modifies overeating by sims' active points. It's here: http://www.modthesims2.com/showthread.php?t=94886
dusty:
Quote from: sagana on 2005 October 12, 22:01:47
I dunno if children even have the food fight option - need to check. But they should... shouldn't they?
Kids do have this option - and obviously don't get crushes. But it adds more to social than fun, and social goes up lots with just all the talking, without making them pause to do the throw food interaction. It's cute though.
simmiecal:
After I installed the patch, I noticed that the screen that comes up giving you the option to enable or disable your custom content is now split into two groups: overrides to game behaviour and objects. It's nice to not have to go thru the whole list looking for global /semi-global overrides.
RainbowTigress:
Quote from: Motoki on 2005 October 12, 21:12:14
Yeah, I feel like some of these fixes are for people who haven't yet installed NL. Another one is the fix that keeps their cell phones when you add NL. Well yeah that's all well and good but my whole neighborhood already lost theirs and I had to buy a bunch over again. :p
I don't know if you installed the patch yet Motoki, but I thought you might find this interesting. I installed the patch earlier today, and I noticed that a lot of my sims now have two cell phones. So at least you can get a partial refund by putting one of the phones on the ground and selling it in Buy mode. I've been getting $149 for mine. I used TwoJeffs personal electronics tree to give all my sims cell phones after installing NL. Either that or boolprop. TJ says there is an issue though with both his tree and InSim that has to be addressed because of the way the inventory was implemented in NL. Even though the Sims have the phones and have no problems using them, they still want them (unless you have a hack to squelch the wants) because those hacks add the memory token as it was pre-NL. The same with the handheld and MP3 player. I had some sims that had two or three handhelds after I installed NL, but I took them out of their inventory and sold them in buy mode.
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