Graphical Weirdness in both neighborhood Screen and on lots... Part II

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Lorelei:
This is a Dumb Question, but how do you determine what your laptop considers to be your "native" resolution?

The fact that I can run mine at 1920x1200 (I think that's correct) doesn't imply to me that this is its "native" resolution, just one it is capable of displaying. I can tell that getting down to 1024x... and 1280x... is not its preference (or is it?) and it does occasionally spazz back and forth a bit when adjusting to older video games, but it runs them well enough.

(Basically, when choosing my res, I went for what made my art programs look good, and allowed a larger working area. This is clearly an unscientific method. :) Also, I'm a bit nearsighted, and yet still prefer smaller icons and fonts. Go figure.)

J. M. Pescado:
The "native" resolution of a Lappy is typically its highest resolution. LCD displays downscale extremely poorly, and Lappies often now ship with unusual nonstandard aspect ratios on top of that. You should generally aim to play either at the native resolution, or some evenly divisible factor of it. That, or get used to either big black bars or distorted displays..

Hegelian:
It will be in your owner's manual. What model do you have?

It used to be that 12-13-inch laptop screens were typically 800x600; 14-15-inch screens were 1024x768, and larger ones were 1280 x 960 or something similar. But with the advent of wide-screen models, resolutions are all over the place. A 15-inch wide-screen model could be 1680x1050, 1920x1200, 1280x800, 1440x900, etc. The "recommended' resolution for your laptop will be the native resolution.

Note that the game will only look its best if you use one of the resolutions available in the video controls. I don't think it supports many, if any, wide-screen modes. Ever notice how some sims in custom-creators' screen captures look too short and too wide? I'm betting they're using the wrong resolution for their monitors.

J. M. Pescado:
...although you'd think this wouldn't actually matter for the screenshot as YOU see it, since a pixel should be a pixel, and thus it should only look weird on their computer. Never figured out why it would do this.

Lorelei:
It's a refurb Vaio, so no owner's manual, just manuals about media center tools and Bluray. This is not the first time I've been annoyed by this, so I should bug Sony to send me one.

The 1920x1200 res is the highest available, and I use that, though I could choose 1920x1080. (The lowest is 800x600, though it has successfully emulated lower resolution games.) Screenshots and art are not distorted when transferred to lower res / non-widescreen machines at school.

1024x768 and 1280x1024 games look okay, but, yes, going lower or widescreening (1024x600 / 1280x768) is a bad plan. It has options for stretching or cropping on some midrange res options. I usually let games set res when they want to run fullscreen.

I run Sims2 in window mode, usually 1024x768, and it isn't stretched, but it is sitting on top of the 1920x1200 background. The highest Sims-game available res is 1600x1200, IIRC, and I've run it a few times at that res but it gets balky when moving the camera around if I forget to "pause" first.

For other apps, I could choose that OR 1680x1050 (wide) via display settings. I also have a 1360x768 option, but never use it.

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