Graphical Weirdness in both neighborhood Screen and on lots... Part II
flowerchile:
Necromancy..blah, blah, blah... So. after having crashed my really well running game, and setting it all up again, (which only took me the best part of 4 weeks..), I have a freaking glitch which I thought I had seen the last of. Everything runs beautifully.. but when I took the Kraonz to the Community Centre... I had a repeat of the same comic book effect, as I had reported in another thread. The weird thing is, it only happens at Community lots. And even weirder.. when I took an in game pic,
this is what it turned out like.
But - this is what I'm seeing...
Anyhoo.. any ideas on why it only happens on Community lots?
Arina:
Is it something to do with having too many sims there? Sometimes I just get slowdown when I have a lot with too many sims (playable or visitor), but sometimes I get weird things happening (not exactly what's in your screenshot, but other weird graphic things). If the pictures on the left are just the sims arriving in the taxi, and it's a community lot, which has visitors, perhaps it's just too much? Have you tried with a smaller family, or a smaller community lot?
Zazazu:
Also try a higher resolution just in case the two-column UI is screwing it up. The one up from 800x600 gives 10 sims in one column, two up from 800x600 gives 12 sims in one column. Non-windowed. It shouldn't be something stupid like that, but then I've never seen that effect...and I've had 12 sims out of a 15 sim family go to a community lot with no weirdness. What card do you have?
How many townies do you have your community lots set to give you? I find that anything more than 20 townies gives me lag, even on my fast machine.
flowerchile:
Hmmm.. When I reinstalled, I did up my resolution so I could play windowed, but with full screen. I'll certainly try that one. I have the ever popular nVidia GEFORCE GO 7400 card, but all the problems that I was experiencing months ago, somehow sorted themselves out and it was all running beautifully till now. I'm going to check it out in a lower res, and I'll see how it goes. Mind you, I'm gonna be pretty pissed if it is that, as I like having a full-screen game, and I like window-mode. :P
Loading the game now, and I'll report back.
ETA: I put the res back to 1024 x 768 and no problem. :P
Thanks heaps for your help and ideas, Zazazu. Very muchly appreciated. :)
Hegelian:
The GeForce GO video controller indicates this is a laptop. Therefore, your display is an LCD. Unlike CRTs, LCDs have only one optimal resolution, because the screen is made up of discrete physical elements—an LCD with a "native" resolution of 1024x768 is composed of a grid of 768 rows in 1024 columns. Going to a lower resolution (larger image size) requires the monitor's circuitry to modify the display image sent from the video controller in order to make it fit the 1024x768 array. The upshot is that LCDs set to non-native resolutions always look like crap, and you lose the LCD's inherent sharpness advantage.
In other words, if your LCD is designed for 1024x768, that's what you should run it at. If it's designed for 1280x1024, that's what you should run it at, even if everything looks too small at first.
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