No Townie/NPC Move-In Amnesia *EXPERIMENTAL*
Oddysey:
It might be nice to have an option to neuralyze them . . . but I guess that's what Carrigon's memories in a bottle is for. If they have too many memories of dead sims, just zap 'em with that. Not perfect, but a serviceable solution.
I actually have a hard time blaming Maxis for this craptastic bugfest. It looks to me like this is a classic case of Management Deadlines vs. Devolepment Team = Squish. Seen it happen to KOTOR II. That thing didn't even have an actual ending, just a weird wrap up where various minor characters suddenly appeared, disappeared, and generally did things to wreck suspension of disbelief. It happened to Jak 3. The original screw up that was Jak II (A good game, but it could have been way cooler.) was nothing compared to the massive display of rushed-ness that was Jak 3. They gameplay was beautiful, but the plot and the cut scenes sucked.
Mind you, this is because I like Maxis. I've been a fan of theirs since Sim City 2000 was new. I've played all the Sim City games, Sim Life, and Sim Earth. I enjoyed all of them. Now, granted, Sim Life and Earth had serious bug and documentation issues, but this was before they were acquired by EA and had so little money that the company controller would come by Will Wright's office and say "You don't really need that computer, do you?" Now, instead of EA providing them with resources and allowing them to do their thing, it has to get involved with everything, totally screwing everything up. The only developer at Maxis who doesn't get hammered by management idiocy is Will Wright, because he's made two huge blockbuster franchises, and it shows. As soon as he leaves a franchise, it starts sucking. (Note the downward spiral in bugishness in Sims1 expansion packs.)
Okay, that's enough rant for today.
Ancient Sim:
Well, Crystal Vu has married Lazlo Curious with no problems and she kept all her memories - YIPPEE!!! She has also got pregnant with no hassle. IT WORKS!
smcnic:
So I'm curious, what problems do people have when moving in townies/NPCs (aside from the Mystery Sim thing already mentioned)? The majority of my Sims end up marrying and living with townies, and I've never had a noticable problem. ???
Ancient Sim:
Quote from: smcnic on 2005 July 22, 18:01:55
So I'm curious, what problems do people have when moving in townies/NPCs (aside from the Mystery Sim thing already mentioned)? The majority of my Sims end up marrying and living with townies, and I've never had a noticable problem. ???
Well, I guess it's not a problem if you don't mind them all having total amnesia, but personally I just don't like it! NPC's can be a problem for other reasons, though. When Brandi Broke married the headmaster Vince Walter in my game, he was very unsure of his identity. Even though I kept removing his NPC bits in SimPE, they came back. Once he decided he didn't live there and tried to collect his own toddler, another time said toddler wanted to "schmooze" him about politics. Then when he became an elder, everytime I went into the lot he had gone back to being an adult. I also have a llama mascot who lives in a Greek house as he's partnered-up with one of the resident students. He behaves like a normal YA (goes to classes and so on) and wears normal clothes, but every so often he reverts to being a mascot (even though I've removed his NPC tokens) and appears in the dorms in his mascot gear. No idea what will happen with him when he gros up and moves to Pleasantview, but I've heard other people say that the streakers still streak in the main neighbourhood and that sort of thing. I've also had two maids marry playable Sims, but haven't had any problems with them.
reggikko:
Quote from: smcnic on 2005 July 22, 18:01:55
So I'm curious, what problems do people have when moving in townies/NPCs (aside from the Mystery Sim thing already mentioned)? The majority of my Sims end up marrying and living with townies, and I've never had a noticable problem. ???
I frequently marry Townies, and recently NPCs, into my families. As for Townies, I don't think there are any real problems other than the memories. (reggikko thanks J.M. Pescado for this useful post) Some NPCs can cause problems, notably the Headmaster, cheerleaders, and mascots. I'm doing the legacy challenge, where you accrue points for marrying NPCs, and I've had no issues so far. I've gotten a bit hooked on the surprise of what their Aspirations and personalities are. It adds another little challenge to the game.
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