Is it possible to command a teen to 'run away'?

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Sammy:
Ah, I see. Thank you.

jsalemi:
But you have to call the cops fairly soon (within 4-5 sim hours, I believe), or the chances of them finding the run-away and returning him/her drop to pretty much nothing.

Zazazu:
Quote from: Sammy on 2007 August 14, 04:47:32

I've never had a teen run away either, so please pardon my ignorance. When they run away, where do they go? Do they just disappear or are they moved to the family bin?

'Tis one of the age-old questions, like "Where do townies come from?", "Why do aliens only violate the menfolk?" and "How come Jefty is still five?"

jolrei:
Time to start annoying some teens - must try this runaway thing.  Do they get a want to run away? 

I understand they come back when it's time to grow up to adult?  What about uni?  Can they go, or do they end up skipping that and move straight into an unfulfilling life as a "4 want" un-upgraded adult?

jsalemi:
Quote from: jolrei on 2007 August 14, 16:29:43

I understand they come back when it's time to grow up to adult?  What about uni?  Can they go, or do they end up skipping that and move straight into an unfulfilling life as a "4 want" un-upgraded adult?


They come back 2 days before they transition. If (and it's a big if) their grades haven't dropped below a C, they can still go to Uni.  Depends on how high their grades were before they ran away and how long they were gone, since they take a grade hit each day they miss school.

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