Custom neighborhood question

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Motoki:
What Ancient Sim said should work. Just make a new neighborhood, create one character, delete all characters. Then copy the character files over from your neighborhood. You just have to figure out what character # the one you made is, so if he or she is 0083, then don't copy over 0083 from Veronaville but copy the rest over.

MissDoh:
Oh well it seems to be getting too complicated for no reasons now, lol.

I guess since I would create a neighborhood, which will be for example # N006, that I would also need to rename all the character files N006 for the game to work properly, and afterall I will still be stuck with the pre-made families I am not interested in playing with.

Well my best bet will be a "deleteallcharacters" and just be patient while the game create new ones.

Thank you all for your replies.

Motoki:
If you want, you can generate new ones all at once. That's what I do. There's a tool to generate them if you do boolprop testingcheatsenabled true in the console and then shift click on the mailbox.

I'm working from memory here so let me load up the game and check...

*edit: yep, it's the mailbox, shift click on it with testingcheatsenabled on, then do more and there's an option called DBG - FORCE Create Townies and another one called DBG - FORCE Creat all NPCs. This will take a few minutes, but it will get you a fresh set of new townies and npcs for the regular neighborhood.

University should automatically generate new (and quite ugly :p) ones when you hook up a uni to the main town and the default Maxis downtown with NL also already comes with downtownies, which in this case thankfully don't look so bad!

MissDoh:
Oh I did that not long ago and delete them all including the downtown ones.  You can create townies and NPC for each part of the game actually there is a new option on the mailbox to specifically create downtown townie and NPC. You can also if you wish create all the University townie when you are actually using boolprop in the college neighborhood but if you choose to create NPC while there it will create a second batch of maids, gardener and none of the Unviersity ones.

I never was a big fan of boolprop but I started using it very carefully not long ago and find it way more easy to use than I thought.  I am no longer afraid of this tool, though I use it mostly to change the zodiac signs or create townies so far.

simposiast:
If you open a Command Prompt window you can rename a whole batch of files at once with the 'rename' command, because it works with wildcards. 

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