Custom neighborhood question
MissDoh:
Since a lot of you are very wise and know a lot about the game I turn to you for this question.
Since I don't play Veronaville or Strangetown, I was wondering if there is way to have those pre-made townies in a custom neighborhood I create instead of always end-up with the ones of Pleasantview.
I know we can deleteallcharacters and with boolprop create new townies and NPC but since I don't play the pre-made ones in Strangetown nor Veronaville I thought it could be fun to have them in a custom neighborhood I make.
So is there any way to do that or is my best and only option is "deleteallcharacters"?
gali:
You can move any pre-made family from Strangeville and Veronaville, with their houses, to any custom hood you make. They will lose all their friends, but when I met them at the first time, they didn't have many - mostly enemies.
I build a special neighbourhood, named GruntVille, and moved there the Grunt family. I reached there 4th or 5th generation, without any problems. Later I added to them the Burbs from Pleasantview (after I moved them to a house).
The problem begin, if you marry a pre-made sim to a townie, or NPC, and then move their house to a new neghbourhood. Now the simulator will be puzzled, because there will be 2 Kaylyin, 2 Lucy, 2 Remington, etc, and it won't be able to decide who is who...:). And in this case you will get a lot of freezes, weird bugs, and even you will not be able to control the sims (grayed pointer).
MissDoh:
Thanks for your reply but I should have been more precise.
I don't want to play the pre-made families in those neighborhood I simply want the townies and NPC of those neighborhoods, by default the game always gives me the ones of Pleasantview and it is kind of boring having the same ones over and over again. So I was wondering if there is a way to have the townies and NPC of Strangetown or Veronaville when I create a custom neighborhood.
I can use deleteallcharacters and use boolprop to create new ones but it would be so much easier and less time consuming if I could have a way to use the ones of Strangetown or Veronaville instead.
Is there a way to tell the game to use the default townies of a pre-made neighborhood other than Pleasantivew ones?
gali:
Sorry, I don't use "deletecharacters", but:
You don't get all the townies of Pleasantview. In Strangetown are the same townies, but sometimes with different names, but the same face. For instance - in Pleasantview I have a teen named George McArthur, but in Strangetown the same face appears as adult, named Abhijeet Cho. I remember that in my custom neighbourhood Meadow Thayer didn't appear.
Usually, all the townies appear in different neighborhoods. That's what I have tested when playing.
I think the best way is to delete all characters, and let the simulator to regenerate new ones; it will be safer than moving townies from one hood to another (which you can do only if you move them in, tell the other sim to find own place, and then move the house to another hood. But then you will use the Insimenator to make them back townies - great "mish-mash"...:)
Ancient Sim:
One possible solution might be to create the neighbourhood which contains the townies you want, then simply copy their files over to the neighbourhood you want them to appear in. If they haven't interacted with anyone, they shouldn't bring any crap with them. This doesn't work for established characters (I think because of the neighbourhood.package file), but it might work for townies. Worth a try, but BACK-UP first!
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