Quest. about NPC regeneration
Motoki:
The nannies start out with 3, but I tend to get more over time. :p One thing I noticed is if one is already there or just coming onto the lot or leaving and I call another one just for now it tends to generate a new one rather than give me one of the other remaining 2. I'm not sure why, just yet another messed up trait of the nannies.
Regina:
Quote from: gynarchy on 2005 October 11, 20:54:41
When I use the NPC maker tree, even the ones I don't want to keep end up staying in the neighborhood if I save the game. I ended up with 4 Mr. Bigs because I kept getting uggos. I ended up deleting all the characters because I generated way too many townies and downtownies on accident. Now I exit to neighborhood view without saving every time I generate an NPC I don't like.[\quote]
With the NPC maker I used in the past, I was very careful that if one was generated I didn't want, to exit the lot without saving, then come back in and generate another. BTW, from where does the NPC Maker Tree come? This is one I need! ;D
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On a slightly different note, is there a reason why I have 12 or more driver NPCs? Are 3 generated for each part of the 'hood (regular 'hood, community, downtown, uni)? I've also got 5 or 6 nannies and headmasters, is a new one generated each time I call for one? I don't know squat about how the NPCs are generated but I'm trying to keep the number of char files down as best I can. These three NPC types in particular really aren't helping me do that.
Hmmmm. I've noticed in my game I get more drivers than I think I should have, especially with NL if my sims don't have cars and are relying on the taxi. It seemed that before there would only be a certain number of drivers and that would be that. I wouldn't mind so much it if these drivers were sims with which could be interacted.
gynarchy:
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With the NPC maker I used in the past, I was very careful that if one was generated I didn't want, to exit the lot without saving, then come back in and generate another. BTW, from where does the NPC Maker Tree come? This is one I need!
If you shift-click the active Sim with the testing cheats enabled, one of the objects you can spawn is the NPC Maker. :)
Regina:
Thank you, Gynarchy! Now ya see? If I'd spend more time reading these forums instead of playing my game I'd already know all this stuff! :o
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