Marking second cousins as family - Okay or not?
jolrei:
I have noticed that if people are flagged as family, they don't necessarily show up as contributing to the number of friends necessary for job promotions. That is, they can register on the relations as friends, best friends, loves, etc. but on the skills/job section, the family members do not contribut to the necessary friends number (or is that just if they live in the same lot?).
So, if you mark a lot of sims as family, you may not only make them ineligible to marry/woohoo, but you may find that suddenly other sims don't have the number of friends needed for job promotions.
That's the only "down" side I can think of.
Zazazu:
With the family-friend-promo thing, a family member can count as a family friend as long as they are friends with the spouse. So if the husband is friends with his mother-in-law, she counts as a friend. Or if he's friends with his wife's cousin. Or similar. But being friends with ones' own cousin doesn't help. This is contrary to the real world, where nepotism kicks ass...or is a bitch, depending on which end of the stick you're on. I've been on both.
Of course, the family-friend-promo thing makes mass intermarriage a bad thing, because there becomes very few playables who are valid for family friend status.
But then, my game seems hell-bent on going down into a firey pit of chaos, anyways. I have a psuedo-alien fortune sim in Crater City borking guys and getting pregnant with them behind Trepie's back (ACR), and Lorelei committing statuatory with the same teen BastDawn (her "daughter") has a thing for in Monopoly, where Trepie and Nekonoai can't keep off each other and stop procreating like bunnies.
jolrei:
Quote from: Zazazu on 2007 August 06, 20:46:39
But then, my game seems hell-bent on going down into a firey pit of chaos, anyways. I have a psuedo-alien fortune sim in Crater City borking guys and getting pregnant with them behind Trepie's back (ACR), and Lorelei committing statuatory with the same teen BastDawn (her "daughter") has a thing for in Monopoly, where Trepie and Nekonoai can't keep off each other and stop procreating like bunnies.
Ya. My Oakenwald hood (first hood) went like that - all playables having affairs with any other playable that they met (during the days when I used the kittenkiller) - ultimately, there were too few playables eligible for marriage, too many dead townies, and the bloat and chaos started to cause problems. I ultimately couldn't keep track, and kittenkiller's risky woohoo meant that population growth due to inbreeding was explosive. Finally, I got so confused (and annoyed at the rampant error messages) that I abandoned the hood and built Mittelschmerz, a nice clean custom desert, and removed InTeen. I now control (more or less) the procreation function and population growth, so that, even though my sims still fall in love like mad, at least they don't pop spawn at an alarming rate.
Zazazu:
I only have Crater City set to allow unmarried pregnancies and had done so because I wanted a shot-gun Trepie/Rachelle wedding. Still got the shot-gun wedding, just another sim's baby. Any "accidental" pregnancies in Monopoly are either engineered or the result of normal married ACR actions. Heck, Trepie there is on his third kid with Nekonoai (with step-daughter Annann and son Pescado) and they still went and tried last night. Thank goodness there were no chimes, as I honestly don't know where I'd fit a sixth child in their 8x8 two-story. Already had to kick the dog outside. But I do like the chaos. Without it, the Pennybags would have continued to be a happy little family, and I was going to have issues doing what I wanted with Douglas if he fell for someone his age.
idtaminger:
Lol. Assmitten - Is that Harry Potter's butt that's twitching?
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