Impending BFBVFS? or Bad Pooter.... baaaaaaad

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syberspunk:
Ah.  I didn't know that, about the marriage thing.  I just know that the CAS Wants/Memories BHAV or whatever it's named, is called, by default, whenever you move a sim in.  I guess it does slightly different stuff if you choose marriage vs. just plain old move in.  This BHAV essentially wipes out memories and kinda just resets them to like the bare minimal memories that a CAS born sim has (typically met mystery sim, fell in love with mystery sim, kissed mystery sim, etc.).  Those place holder default mystery sim memories are basically there to 'initialize' adults so they are capable of 'adult' interactions such as make out and woohoo.

Theoretically, if you are not using any memory related hacks (I think Pescado had an old hack - nonpcamnesia or something?, Squinge made his own hack, and pinhead had his built in as part of his moveinall hack), then those memories should be reset.  The only additional memories that townies get are, if they were YAs, then they are supposed to get the same level of education that the asker has.  In other words, if the asker is a magna cum laude graduate, then the askee townie should also be a magna cum laude graduate.  I believe this should add all 4 year completion and graduate memories.  If the asker is a drop out, then the askee should be one too, etc.  I'm pretty sure that's how the default game works.  I forget the details, between modding things and having used hacks for so long, I often don't remember how the original game was broken. :P


Incidentally, I was also kinda   :o about creating 200 townies.  Like damn.  That musta been a lot of work.  And why do you need so many?  I was kinda annoyed that the game kept creating stupid YAs, even when I had graduated sims from dorm lot.  Stupid Maxis EA.  I hadn't realized the game was doing that all the time, and so I now have like excessive amounts of YAs.  At least now I can curb that somewhat.  I think my character files are now in the 800 range. :P


Ste

Scratch:
Thanks for the feedback...

The hood was created last november so i guess it's about 10 months old now... I play it for a few hours everyday or 2...  I don't like starting new hoods... makes me feel like i failed or something... I'm stubborn sometimes, and I'm determined to realize my grand plan...

I started the hood of with 3 playable couples and about 50 townies that i created... the grand plan was to let the couples procreate and populate the hood with the spawn and let the spawn figure out who/what they wanted.... that's why i created so many townies at first, and if i let the game create townies, then i get some real fuglies and the game won't use the custom skintones i want to try out....

I use the Squinge hacks to allow YA's in the regular hood, so no subhoods, but the YA's still go to Uni.... When a YA graduates i move them out of their "dorm" and into their permanent homes... Then i open the character file in SimPe and change the days in previous age from 56 (?) to 30 days, so going to Uni takes 3 or 4 days from their lives...

So... back in November when i started the hood i created my 3 couples and 50 townies... the couples i just moved onto their lots and let them start the process of populating the hood...

The townies went through my standard process
1 ) create 8 new sims in CAS
2 ) use inge's teleporter bush to bring new cas sim to lot
3 ) use bush to move in cas sim for moment
4 ) select moved-in cas sim
5 ) use debugger to upgrade pre-uni sim and wipe mystery sim memories
6 ) use DMA teleporter to give cas sim a cell phone
7 ) use acr to set gender preferences
8 ) use the bush to make cas sim into townie and then choose "clear off non-residents" to send new townie into townie pool

I've been using this method from the beginning of the hood and it never seemed to cause any problems... I actually made a bit of a mistake at the beginning, I wasn't giving the new townie sims names when i was creating them in cas, the first groups last name was "one" and the sims were named "one", "two", "three", etc... i figured it would be easy enough to change the names later in Simpe, which i did... so "One One" became "Emory Stratford"... but apparently because of some language thingy in the game the names weren't entirely picked up by the game (yes, there is a reason i'm telling you all of this)

http://www.moreawesomethanyou.com/smf/index.php/topic,5861.msg192446.html#msg192446

So when i would get an error message it wouldn't say "N003_User00237 - Fraser" it would say "N003_User00237 - Three" so i couldn't tell who or what was causing an error...

Sooooo...my point is....  i've been using the lot debugger from the time i discovered my mistake, and i'm still doing it, to fix the townie names from "Three" or whatever to a proper name... so i know i would have noticed the mass amnesia long before now, i would have picked up on it... because "upgrade Pre-Uni sim" is on the first level of the debugger ... i'm sure i would have noticed it long ago if the problem started because of the way i created the townies....

I actually browsed through my sims the other day with SimPe and looked at the memories and made a list of who i thought would need to be fixed again based on what i saw in SimPe... most of the broken sims have the memory of finishing college but no memory of completing any semesters... the cell phone i gave them had disappeared, the mystery sim memories had returned, some of them had the correct UNI memories but the debugger gave me the option to fix thier "want slots and locks" but 90% of the townies i created still have all 6 want slots and 2 locks... a few went down to 4 want slots....

I think this stared around the end of June... i just didn't notice it until the end of July because i didn't play it for about a month....

I do use some memory hacks like, TownieNoMemoryLoss (Squinge?), i don't have "moveinall" hack and i have one called "MemoryMod.package" that i need to find out about... it's been in my DL dir for a long time and i don't remember what it's for now...

I've created so many Townies just to give my playables some variety and my community businesses need customers with money to spend.....

Thanks for reading my long winded reply and thanks for the insight... i'm going to carefully go through my DL dir today and see if something slipped in i didn't know about.....

Scratch:
Quote from: syberspunk on 2007 August 24, 20:34:35

Incidentally, I was also kinda   :o about creating 200 townies.  Like damn.  That musta been a lot of work.  And why do you need so many?  I was kinda annoyed that the game kept creating stupid YAs, even when I had graduated sims from dorm lot.  Stupid Maxis EA.  I hadn't realized the game was doing that all the time, and so I now have like excessive amounts of YAs.  At least now I can curb that somewhat.  I think my character files are now in the 800 range. :P

It was a lot of work, but it was over about 5 or 6 months they were created and there are so many sites on the web where you can pick up pre-made sims... that all you need to do is outfit them, give them a zodiac sign and turn -ons/offs.... and you're off.... I've only got about 400 characters files now....

i need townies for customers... employees... victims... potential mates... cemetery denizens.... etc...

Sleepycat:
if anyone is interested I extracted (and then cloned) over 50 of my born-in-game sims and put them up for downloading. just follow the link in my sig, they are in pinned threads. they breed well  ;)


I hardly ever look at my sims memories...which is a good thing because most of their memories are all screwed up  :D

witch:
Any chance of posting them elsewhere? It won't let me download without a logon. I somehow doubt one would be approved for me anyway.

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