Influence meter gone nuts

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J. M. Pescado:
Quote from: Venusy on 2007 August 02, 00:19:24

EA decided to store the number of influence points you have as a 16-bit integer. Unfortunately, this means that if you get over 32767 (?) influence points in one shot, the number loops back around and becomes negative. If you can figure out a way of removing the perk, then do that, otherwise just don't fulfil any more LTWs with this sim.

The real problem is that they didn't put a wraparound check anywhere. Unfortunately, the problem is hardcoded and can't be fixed.

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