servos as townies?
Flamingo:
Quote from: Gwill on 2007 July 29, 17:20:20
Quote from: kuronue on 2007 July 29, 16:56:26
Why did I read that as "undead servos"?
Normally I'd shout Freudian slip, but even I can't spot anything seriously penile about that.
Although, I have had undead servos. In fact, once I had a Zombie-Vampire-Werewolf-Servo. He was completely useless.
That makes me wonder, can servos be turned into plant Sims?
Gwill:
Quote from: Flamingo on 2007 July 29, 17:37:49
That makes me wonder, can servos be turned into plant Sims?
No they can't.
Ellatrue:
Quote from: Gwill on 2007 July 29, 17:20:20
Quote from: kuronue on 2007 July 29, 16:56:26
Why did I read that as "undead servos"?
Normally I'd shout Freudian slip, but even I can't spot anything seriously penile about that.
Although, I have had undead servos. In fact, once I had a Zombie-Vampire-Werewolf-Servo. He was completely useless.
Is it possible to have a zombie-werewolf-vampire-PLANTSIM-servo? For that matter, a vampire plantsim?
kuronue:
little slow?
you can have vampire plantsims, that's what that lamp is for supposedly. what about with hacked make-me-plantsim potions? Would they work on servos?
Gwill:
How does a plantsim vampire work? Do they need sunlight, or does it kill them? Do they need artificial light only? How about other motives, are they static?
I thought the vampire servo was bad enough. Sunlight didn't kill it, but it couldn't recharge by it and it made motives drop like crazy. I can't remember if motives were static by night or not. The stupid thing was always wandering about trying to do chores during day, depleting all motives, and running amock. And I had serious trouble managing to convince it to stay in it's fricking coffin.
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