servos as townies?

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Flamingo:
Quote from: Gwill on 2007 July 29, 17:20:20

Quote from: kuronue on 2007 July 29, 16:56:26

Why did I read that as "undead servos"?


Normally I'd shout Freudian slip, but even I can't spot anything seriously penile about that.
Although, I have had undead servos.  In fact, once I had a Zombie-Vampire-Werewolf-Servo.  He was completely useless.


That makes me wonder, can servos be turned into plant Sims?

Gwill:
Quote from: Flamingo on 2007 July 29, 17:37:49

That makes me wonder, can servos be turned into plant Sims?


No they can't.

Ellatrue:
Quote from: Gwill on 2007 July 29, 17:20:20

Quote from: kuronue on 2007 July 29, 16:56:26

Why did I read that as "undead servos"?


Normally I'd shout Freudian slip, but even I can't spot anything seriously penile about that.
Although, I have had undead servos.  In fact, once I had a Zombie-Vampire-Werewolf-Servo.  He was completely useless.


Is it possible to have a zombie-werewolf-vampire-PLANTSIM-servo? For that matter, a vampire plantsim?

kuronue:
little slow?

you can have vampire plantsims, that's what that lamp is for supposedly. what about with hacked make-me-plantsim potions? Would they work on servos?

Gwill:
How does a plantsim vampire work?  Do they need sunlight, or does it kill them?  Do they need artificial light only?  How about other motives, are they static?

I thought the vampire servo was bad enough.  Sunlight didn't kill it, but it couldn't recharge by it and it made motives drop like crazy.  I can't remember if motives were static by night or not.  The stupid thing was always wandering about trying to do chores during day, depleting all motives, and running amock.  And I had serious trouble managing to convince it to stay in it's fricking coffin.

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