boolprop -- I'm so sorry!!
Hook:
I've had debug mode turned on in my game ever since I first heard about it. At first I was worried that I might do something with it by accident, but I've never invoked it unintentionally. Basically, it's never caused me any grief, and has caused considerable good.
As for the hacks, I saw a hack a couple of days ago that duplicates Vincent's Sim Modder, one of the objects you can spawn if you shift click on a Sim and select Spawn. Now, why someone would duplicate this is beyond me, unless they spent more time looking at the code than playing the game. Me, I played the game and tried all the stuff. I must assume the modder didn't know about debug mode's Spawn for the item.
Some people are afraid to use debug mode at all, so for them, having the object as a hack might be useful.
Note: there are a couple of hundred "boolprop" cheats.
Hook
KatEnigma:
I have it turned on all the time as well, and I've only had it cause a couple problems.
Twice, it froze because an error popped up in the middle of a cut scene.
And 99% of the time, if I leave it on when the headmaster is due to come over, he errors out before he hits the lot, and even if I turn it back on for some strange reason when he's there (like an emergency refrigerator stock) he will manage to error himself out/disappear. The only way to get the kids into private school after either of those situations is to move the family off the lot and back in, which does not make me happy, so I just turn it off by 4:30 when I've invited him over, and don't turn it back on until he leaves. If I need to use it when he's there, I pause the game, turn it on, do whatever I have to do, turn it back off, and then unpause it.
I've been known to force errors when someone gets stuck, and sometimes (gasp) I've even been known to hit delete on those damn dream errors! >:( With it on every single time I play for months and months, even with my allegedly bad behavior, I've never had to reinstall the game once or had any other major problems. However, I will admit to being very sorry the one time I decided to invite the whole neighborhood over, and will never, ever, ever do that again! LOL (despite being curious as to how my new machine will handle it)
Heck, even if you want to experiment with all the shiny buttons, there's no permanent harm to it- the most it will cause is a reinstall- some BBSers seem to love to reinstall the game constantly, anyway. ;) I'd just suggest backing up your EA Games folder in My Documents before you conduct any experiments so you don't lose anything.
DrBeast:
Been running the game with testingcheatsenabled fired up along up with the game for about a tenday now. 70 hours of gameplay later (yep, I play a lot!), no problems whatsoever (plus a couple of error logs fished out - one of these days I HAVE to remember to bring the logs with me and post them here, as I'm pretty clueless as to what they mean!).
Footnote: don't eat and type! I managed to drop my chocolate treat on my newly washed pants while typing this post! Duh, becoming 31 sucks!
U_Dog_U:
I've had it in my userstartup.cheat file for a long time. It's a lifesaver if you're trying to load a lot with a bad object on it because you can delete the object and continue loading the lot. And being able to slide your sim's needs bars can be helpful sometimes.
Hook:
Debug mode doesn't automatically cause the headmaster to error. I've run 50-75 headmaster scenarios with debug mode enabled, never had a problem unless I caused it on purpose. I did a lot of headmaster testing once upon a time.
Turn debug mode one, invite the headmaster, get the error log and post it here. I'm sure one of the modders would be able to tell what the specific problem was.
Hook
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