boolprop -- I'm so sorry!!
Motoki:
Quote from: Misty on 2005 October 11, 21:50:49
I'm thinking I like the original way better, even if it is a little odd someone should ask if they can bring a friend, then show up with a perfect stranger! LOL
I do too. I never used that hack because I like the unpredictability of who they will bring. I once had a sim bring her arch enemy as her 'friend'. It was so funny, while they were walking done the street the 'friend' was walking behind her giving her the dirtiest look, then as soon as I greeted them they got in a fight, and this was before NL when fighting was rare. ;)
bluecatvon:
Quote from: Kukes on 2005 October 11, 07:23:28
That's the corrupted death memory bug. JM has a fix for it here, but I'm not sure if it's Nightlife compatible (if you have Nightlife, I don't so I'm not really aware at the moment).
the corrupted death memory bug? what is the fix? i don't have NL too
bluecatvon:
thanks guys for all the answers!
DrBeast:
http://www.moreawesomethanyou.com/ffs/uni/hacks/
It's called nocorruptdeath.
FIXES:
The formation of the corrupted death memory, as seen in gossip of the form
"jagged lines", "tombstone", "dead Sim", is now suppressed. Existing
corrupted death memory markers not affected, and will continue to spread
unless eliminated in SimPE. You can usually identify corrupted death markers,
because one will follow every directly-experienced death of visitor or family
member, and is flagged "invisible", with no event owner. It will spread to
other Sims in gossip, and all memories of this form (no event owner,
$Subject Died, Dead Sim), are corrupted "jagged line" memories. Delete these
whenever they show up in gossip, noting which sim possesses them, and which
sim received it. Find the corrupted memory in both Sims and expunge it from
anyone you can find.
For non-advanced or lazy users, you're stuck with your existing jagged lines
for now. New neighborhoods will be clean.
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