boolprop -- I'm so sorry!!

<< < (3/5) > >>

linolino:
"boolProp" can be any cheat that works with boolean values. as hook said, there is a lot of boolProp cheats. if you are referring to testingCheatsEnabled, then you're talking about debug mode.

And debug mode is just what it is: debug mode. with it turned on, any error ocurred while playing will either cause a sim or object to reset or have an unexpected behavior or pop up a error window. Erros always ocurs, however they are suppressed when the debug mode is off, but will show themselves if debug is on, because it IS deBUG mode. Also, it will write all the error logs in the ceat console.

Other than these, it won't crash your game unless you missuse it. It doesn't cause errors, it will just not suppress them if they happen.

I don't like it turned on all times because of these things, so i use the userStartup.cheat file to create an aliase for that commmand. this way i only need to type:
t    to turn debug mode on
t-   to turn it off

and also have some cheats turned on automatically when the game starts: the 45 angle feature, the maxVisitors, and the tvVolume.

dizzy:
Quote from: bluecatvon on 2005 October 11, 06:18:44

3. i'm curious, there's so many hacks made, but some of them can be achieved using boolprop. so why not just use boolprop?

Some hacks do these things automatically at random intervals or allow certain things to trigger them, rather than rely on you to activate them. Part of why people use hacks is because they add this dimension.

Regina:
Quote

3. i'm curious, there's so many hacks made, but some of them can be achieved using boolprop. so why not just use boolprop?

I tend to use the mods folks have made because debug mode takes extra time on my part and requires time to learn whereas most of the mods I use are fairly straightforward.  Of course I also tend to use plenty of mods that aren't covered in debug mode.

Quote

and also have some cheats turned on automatically when the game starts: the 45 angle feature, the maxVisitors, and the tvVolume.

At one point I was going to fix the maxVisitors so it would be on when I turned on my game then forgot the syntax.  Would you mind sharing?  I would really appreciate it! :)

reggikko:

intProp MaxNumOfVisitingSims (number-no parentheses)

Regina:
Thank you, Reggikko!  I'll write it down and put it in a safe place until I can fix it up.  I've noticed I don't use it as much now as I did pre-NL but it's still really handy when I want to throw a party! LOL

Of course, there's an upside to having to actually invite people over once you've got the party thrown.  The non-son that had moved out of my Legacy family was about to get married.  I had him throw a wedding party and invite the 2 guests (his parents) then call and invite over his fiance and his brother.  His fiance asked if she could bring a friend and I thought, 'Sure, why not? After all, it may be someone his popularity sim mom hasn't met yet.'  Low and behold, she brought over Jack Lind, one of the cooks at a Downtown restaurant.  Now these guys aren't exactly the easiest to 'meet' so he'll be passed down as a family friend from generation to generation until someone has a daughter who can marry him for the hefty little marry-the-cook bonus!  So far, this Legacy family has a thing for boys. ;)

Navigation

[0] Message Index

[#] Next page

[*] Previous page