boolprop -- I'm so sorry!!
bluecatvon:
I just had to know! I'm sorry!
i can't seem to find a post here about boolprop, and i don't trust the people in the sims bbs, cuz they're like "oh it's good" and there're others like "oh it's so totally wrong", so here goes!
1. is it safe having boolprop true all the time?
2. there's no harm using force error when a sim is stuck right? Daryl Gregory the groceryman's needs didn't drop or raise at all, so i force errored him.
3. i'm curious, there's so many hacks made, but some of them can be achieved using boolprop. so why not just use boolprop?
4. i've seen the dreaded squiggly lines in one of my sim's talk bubbles, just once. what does it mean? i've checked my objects.package, and it's fine, hasn't been overwritten and it has been marked read-only since.
thanks so much! take my lips if you have to, JM! so sorry!
reggikko:
Quote from: bluecatvon on 2005 October 11, 06:18:44
I just had to know! I'm sorry!
i can't seem to find a post here about boolprop, and i don't trust the people in the sims bbs, cuz they're like "oh it's good" and there're others like "oh it's so totally wrong", so here goes!
1. is it safe having boolprop true all the time?
I run my game with it on all the time. If something wonky happens, I want to get an error log. Plus, I use it a moderate amount and it would be irritating to type it in all the time. I don't think having it running in the background causes problems. It's people clicking on things they shouldn't. YMMV.
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2. there's no harm using force error when a sim is stuck right? Daryl Gregory the groceryman's needs didn't drop or raise at all, so i force errored him.
None whatever. I reset Sims and objects whenever necessary. It's handy for getting non-controllable Sims off instruments, the poker tabe, etc. when they won't respond to anything else.
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3. i'm curious, there's so many hacks made, but some of them can be achieved using boolprop. so why not just use boolprop?
Many of those hacks were written before the cheat was known. Also, some people trust a hack more. I use hacks for some things and boolprop for others.
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4. i've seen the dreaded squiggly lines in one of my sim's talk bubbles, just once. what does it mean? i've checked my objects.package, and it's fine, hasn't been overwritten and it has been marked read-only since.
My understanding is that this usually comes from unlinked character or object data of some sort. I can't really explain it because I'm computer-tech challenged.
bluecatvon:
the squiggly lines occured when Loki died and his daughter was mourning, with squiggly lines in her talk bubbles. made my heart skipped, but afterwards no harm was done. but i'll keep an extra eye for them.
thanks reggikko! from now on i'll treat the answers in the sims bbs with extra care. and that's why i trust this page so much :)
Diala:
Basically what Reggikko said. With 1, just as long as you avoid holding shift while clicking, and try to keep your mouse arrow away from things such as needs and skills, you should be fine. However, for something like moveobjects, it is best to turn it off when you are done. You might just accidently move or delete something that you shouldn't have.
Kukes:
Quote from: bluecatvon on 2005 October 11, 06:58:10
the squiggly lines occured when Loki died and his daughter was mourning, with squiggly lines in her talk bubbles. made my heart skipped, but afterwards no harm was done. but i'll keep an extra eye for them.
That's the corrupted death memory bug. JM has a fix for it here, but I'm not sure if it's Nightlife compatible (if you have Nightlife, I don't so I'm not really aware at the moment).
I use testingcheats quite a bit myself for the error logs as well, without incident.
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