Two questions: Chess table, Invisible sims (error log attached)
J. M. Pescado:
This is not an error I have ever seen before. I would guess it's some kind of Stupid EAxis problem, like that nonsense "third animation request" error which randomly pops up for no logical reason, and makes you wonder why the hell anyone would care how many times a sim repeats an animation, and why it would call for a fatal error to be thrown.
jolrei:
Quote from: Count Four on 2007 July 27, 08:24:59
I don't have Uni, so I don't have the non-playables residing onsite. I don't like abandoning the house but the lot is getting close to unplayable. The lag may not even have anything to do with the 'goodbye' thing, but it's just getting out of hand. It's doubly annoying because I've got larger lots with larger families in the same hood that play much faster than this one.
You might try moving the family out of the house and back to the family bin. This would remove all their stuff from the house, admittedly, but it might just remove anything that's screwing up the lot at the moment too. Then try moving the family back in to the vacant lot (very tedious since you'd have to buy all their furniture etc. again, and probably the kitchen counters, fridge, stove..., but if you like the lot and it works, it's no more work than moving the family into a new house.
notveryawesome:
You can get around this by using the 'objects stay at moveout' shrub from Simlogical, but it messes with the resale values of both the house and its furnishings, making them depreciate faster.
Magicmoon:
Things to try:
Using Insim, first try right clicking on the lawn and choose "extinguish all fires". Occasionally invisible fires happen and they just lag the crap out of any lot.
Go ahead and say goodbye to everyone. It won't hurt.
You can use Inge's teleport to clear off visitors. The worst that it will do is make a Sim get off the phone if talking. Sometimes, if they are on a cell phone, you will have to issue another one.
If that doesn't work, then spawn the selector. Choose 'select all visitors. That should make all the visitors controllable, invisible or not.
With testingcheats off, force an error on everything. Forcing an error on the object an invisible Sim is using sometimes makes them visible. It worked for me yesterday, but I saw the object using itself and knew there was an invisible Sim using it and forced the error on just the one object.
It's probably the invisible fire thing though with the lot lag. Even invisible visitors tend to go home around 2am and usually won't cause lag. I've also never run into anyone with invisible visitors that don't have Uni, although I'm sure anything is possible with Maxis.
Count Four:
Thanks for all the hints.
I took a look at this family again last night. Nobody brought anyone home, so I didn't get to check on the menu goodbye. And then a REAL thunderstorm happened and the power went out, so...
But the lot still has the lag. I'm definitely going to check for invisible fires and try to make visitors selectable. I hadn't noticed that inSim had an option to 'select all visitors'--but inSim has so damned many options.
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