BFBVFS or Just a Nuisance?

<< < (2/3) > >>

phyllis_p:
As I've followed this thread, I kept thinking I'd seen something recently about medieval careers and car pool vehicles.  I finally remembered where I'd seen it.

Madame Mim has a really cool-sounding medieval neighborhood with default medieval townies and NPCs.  When you take the link from her thread to the site where all the information is listed, among the things listed is someplace to get medieval careers and car pool vehicles.

Madame Mim's thread is here.  (I thought it might be useful for you to see the thread).  From there she has a link to where her "shopping list" is.

It sounds terribly fun, but I'm not ready to try it yet, myself.  It's on my list, though!  :D

Ennarys:
I saw that too, but much of her shopping list is found on MTS2 and they have been having problems for awhile with very slow downloads. In the case of the clothes which can run into the neighborhood of 5 Mb, downloading at a speed of 800 bytes per second is a new kind of torture. If that makes me impatient (MTS2 seems to believe that it does) then I guess I'm impatient.

Thank you for your response though :)

Gwill:
I don't think it's possible to walk to work, but if you're dead set on not using cars, the captain hero blastoff is a posibility.  It's easier to implement than custom vehicles.
If your replacement careers have the same amount of job levels as the original career, it shouldn't cause any major problems if you choose to remove the career later.

B:
Is the captain hero blast off the same method used by the Eco-Guru?  I can't remember since it's been a while since I had a sim go through the law enforcement track.

Gwill:
Yes, it's the same.  The sim walks up to the mailbox and does this "up up and away" thing and disappears into the sky.
I've seen people use it in medieval careers before.  It's a bit silly, but less so than a limo.

As for replacement careers, I figure; if you clone the career you want to replace, and just change the basics, like text strings (titles and chance cards), pay, skill requirements and working hours, then there won't be any problems for job holder when you add/remove the career, except for some possible inconvinience if a sim is at work when you change the career and new working hours are radically different than the old ones.  For instance, if a mad scientist is at work, close to 2AM on Tuseday when you change to the medieval replacement, and the corresponding level in the medieval career has workin hours 9-5 on Friday to Monday, your sim will probably not return naturally until the carpool comes at 5 next Friday.  (I've had something like that happen when a teen sim grew into adult just as his carpool stood outside hoonking, and I decided to see what happened if I directed him to go to work.)

Navigation

[0] Message Index

[#] Next page

[*] Previous page