Poll: Stealth Stairs

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notveryawesome:
Yeah, I only use the Ascension teleporter things in my sci-fi hood, but within that hood I use them A LOT, because they're such great space-savers. In my normal hoods, I try to use the modular stairs as much as possible, but sometimes they don't work with the architecture (you only need three empty floor-tiles above the non-modular stairs, instead of the four required by the modulars).

baaaflatfit:
I would definitely love to have some little houses with the stealth stairs nicely hidden behind a wall or whatever.   :)  I've never tried building them myself.

Max

prattle:
Quote from: kuronue on 2007 July 28, 18:12:22

I hate these fancy building shit techniques when I want a house to play in. If I go to remodel or add rooms or whatever, I get all these weird glitchy effects because, since someone HAD to have secret stealth stairs and split levels and a fancy roof, floor "2" is really floor 53-and-a-half but only for 3 tiles after which it becomes floor 7-and-three-quarters so you can't build a room there... blech.

Yeah, I've had quite a few downloaded houses that I needed to expand/fix for Seasons/replace missing custom content/etc, but the builder had heavily used techniques (constrainFloorElevation being a prime offender) that made editing the lot, short of bulldozing the house entirely, very difficult. This puts me in the conundrum of downloading houses because I suck at building, but not being able to use downloaded houses because I suck at building.  :P

jsalemi:
Quote from: Ellatrue on 2007 July 29, 00:38:07

Hmmm... most people making a roof like that would use glass floor tiles and the constrainfloorelevation false cheat. That could be difficult to delete, because it is hard to delete floor tiles that are sloped or at some sort of angle. However, floor tiles should keep out weather.

Did this lot use CC? Did the glass roof look like a curved half circle, with white ribbing? In that case, I think what you have is a custom fence that is shaped to look like a curved glass roof. I don't remember the site, but someone listed it in the Best of the Best CC thread... maybe I can find it for you later. So, if that's the case, I think you can use the wall or fence tool to delete it, if you delete along the inner edge of the "roof."



No, they were flat, just angled into a 'tent' shape, with the low yard edging around and above it. The fence tool deleted the edging, but nothing got rid of the 'roof' tiles. It's a pre-Seasons house, so I can't entirely blame the builder.

Not a big deal -- I've already deleted the empty lot from my catalog, and this house will be history in the game.  I've only got one occupied in Strangetown, which is my test hood anyway.

Ellatrue:
Quote from: jsalemi on 2007 July 29, 14:56:37

Quote from: Ellatrue on 2007 July 29, 00:38:07

Hmmm... most people making a roof like that would use glass floor tiles and the constrainfloorelevation false cheat. That could be difficult to delete, because it is hard to delete floor tiles that are sloped or at some sort of angle. However, floor tiles should keep out weather.

Did this lot use CC? Did the glass roof look like a curved half circle, with white ribbing? In that case, I think what you have is a custom fence that is shaped to look like a curved glass roof. I don't remember the site, but someone listed it in the Best of the Best CC thread... maybe I can find it for you later. So, if that's the case, I think you can use the wall or fence tool to delete it, if you delete along the inner edge of the "roof."



No, they were flat, just angled into a 'tent' shape, with the low yard edging around and above it. The fence tool deleted the edging, but nothing got rid of the 'roof' tiles. It's a pre-Seasons house, so I can't entirely blame the builder.

Not a big deal -- I've already deleted the empty lot from my catalog, and this house will be history in the game.  I've only got one occupied in Strangetown, which is my test hood anyway.



For future reference, one way to delete sloped floor tiles like that would be to use boolprop constrainfloorelevation false, then use the floor tool (any floor will do) to flatten the surface. It's a little tricky because you can't see what you are doing, but the new floor tiles will flatten the area when the flatten terrain tool won't work (it only works if you start from an already leveled tile). Even if you can't flatten the entire area, once you get a few of the sloped tiles level, you can use control-shift to select all identical floor tiles, and then delete them with one click.

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