Maximum number of sim/character files?
J. M. Pescado:
Before NL, number-of-characters was a serious problem that could be reached around 800-1000 entries. Furthermore, critical fixes which resolved the inefficiencies of the code could extend this out more. Post-NL, the iteration-max was increased to about 10x its former size, so it's reasonable to expect that iteration limits which were formerly hit at 800-1000 entries will expand by the same order of magnitude. It is unlikely that sheer "number of characters" alone will blow anything up, but it remains desirable to avoid the accumulation of cruft created by unnecessary spawning of useless characters and garbage tailings created by moving occupied lots, as these leave behind undesirable debris which can still jam your neighborhood's functioning.
Alexx:
Something else to all above.Than bigger characters number theme bigger hood memory size = slower game(especially for non hi-end PC)and longer loading time for hood and comm lots.
jsalemi:
Quote from: Alexx on 2007 July 25, 04:42:43
Something else to all above.Than bigger characters number theme bigger hood memory size = slower game(especially for non hi-end PC)and longer loading time for hood and comm lots.
Fortunately, the Lot Debugger has tools to cut that down. Just getting rid of all the gossip memories alone made my neighborhood.package shrink by more than half the first time I ran it on my in-the-3rd-generation Pleasantview. And the Trash Memory deleter in the latest version cuts that down even more.
Ellatrue:
Are there any possible negative side-effects of using those functions of the lot debugger?
jsalemi:
Not that I've experienced. I've used the gossip-killer for a while -- the first time, it cleans out a ton of crap, and in later sessions it kills a few here and there. Getting rid of them also guards against the corrupt gossip memory problem that causes the jagged lines in the sim dialogs.
The trash memory is stuff like 'met x' and 'moved out/in' that tends to clutter a sims memory after a while. I've had over 100 of them cleared out from an older sim who was born in game and has a couple of businesses. Again, no problems with it.
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