Does anyone ever feel this way about some of the in-game faces?
Gus Smedstad:
Quote from: Motoki on 2005 October 11, 19:47:44
I use boolprop testingcheatsenabled true and then hold shift and click on them...
Useful information. I knew about the vanity, which helps with some of the deliberately ugly hairstyles that Townie college students have. It doesn't help with hideously overwide mouths and cheeks, though. Inge's shrub is clearly the most useful for doing a mass makeover, since you needn't have them on the lot. On the other hand I may just go with the red alarm from Valdea, since it says it can do surgery on visitors, and usually it's more of an on-demand kind of thing. As in, ye gods that face is hideous.
Edit: Hmmm, I don't know. It seems you can't get just the red alarm object, and I definitely don't want the hookers in my neighborhood.
- Gus
Regina:
I also use Merola's mind control mirror to make them selectable. What I've done in one neighborhood that had absolutely no Townies at all, was used Inge Jone's teleporter-plus shrub, moved in service workers, changed their clothes, hair styles, make-up, etc., then made them into Townies. This actually works pretty well when you don't want to take the time to make CAS Townies but you're also stuck with the game generated sims.
Isn't there a way to generate Townies in Debug Mode? I was thinking there was but haven't pursued it.
Motoki:
There is yes, you do boolprop testingcheatsenabled true and then I think it was shift click on the mailbox and one of the options there. It does take a while too and you will get ones from the ugly Maxis templates, so don't say you weren't warned. Also you'll get tons of the same exact name Sharlene Walton, Aberjit Cho, Tosha Go, Brenda Sims bla bla bla.
There's also the new debug npc generator that comes with NL (the old dead tree, you get it by shift clicking on a sim with testingcheats on then doing spawn and I think it's called NPC Maker or something like that) but I haven't really messed with it yet so not sure if it does mass spawning or just one at a time.
nectere:
Quote from: Motoki on 2005 October 11, 20:43:02
There's also the new debug npc generator that comes with NL (the old dead tree, you get it by shift clicking on a sim with testingcheats on then doing spawn and I think it's called NPC Maker or something like that) but I haven't really messed with it yet so not sure if it does mass spawning or just one at a time.
You can do both, you switch to DT townies, make GVs, select gender of what you are going to generate, make sims into townies and so on. Try it, you might like it. Its called NPC/Townie Maker.
AllenABQ:
Quote from: KellyQ on 2005 October 11, 20:08:09
Quote from: AllenABQ on 2005 October 11, 16:25:43
Having been experimenting with the Townie/NPC maker in Nightlife, I've noticed that there are some new "downtownie" templates that have been added with the expansion pack. But unlike the base game townies, these templates seem to be not just faces, but clothing, hair color, make-up, etc. all locked such that you get an identical sim every time the template is used. I discovered this after wiping a new neighborhood of all sims then using the generator to auto-create a set a new downtownies.
Ok, I give...what Townie/NPC maker?
Quote from: Ancient Sim on 2005 October 11, 14:31:37
What I find puzzling is the fact that all the good-looking ones are hidden or unusable. The Tricou family in NL, for instance, are all dead, and they are certainly better-looking than the average townie. The llama mascot now married and in the neighbourhood in my game is absolutely GORGEOUS, but he still goes everywhere in his stupid costume so I have to boolProp him out of it whenever he appears so I can go all gooey over him. I also have a cow mascot in the neighbourhood who's quite pretty, certainly more so than the majority of dormies and Uni NPC's.
And who are the Tricous?
The Townie/NPC maker is a cheat object availble in the game. It forces the game to generate townies, downtownies and NPCs of all varieties. It also has a specialized function that allows you to turn a playable sim into a townie or downtownie. So you can create your own townies in CAS first if you want.
You get the object by doing 'boolprop testingCheatsEnabled true'. Then shift-clicking on a sim. It's in the Spawn submenu. In Nightlife the Maker is a leafless tree. In Uni it was a box.
The Tricous are a family of dead sims that shipped with Nightlife. Their headstones are in Gothier Green Lawns. SimPE indicates they are full ghosts so I imagine if you visit the GGL at night you might run into them if you're lucky.
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