Does anyone ever feel this way about some of the in-game faces?
Brynne:
Quote from: Renatus on 2005 October 11, 14:51:35
I think all of the in-game faces look more or less ridiculous. They're too cartoony for me - I could live with the oversized eyes if they weren't so malproportioned overall! It's a shame Gigge's site is defunct now, she had a tutorial on it with an image that showed that the default faces are too long, the eyes are too big and too far apart, and a lot of the noses too narrow. I make my own sims with more realistic features now and they look a lot better, and I grab any NPC that bothers me and make them over as well. Eyes a click smaller, narrower, and closer together, face a click or two shorter, nose a click or two wider. I then alter things from there to get interesting variation, like small or long noses, wide or narrow mouths, rounder faces, etc. . I tend to make them all good looking too, which isn't strictly realistic, but hey, at least I have a wide range of what I find attractive... :D
I use the same method. The eyes are always made smaller- much smaller, and set much closer together. The nose is usually shortened. The problem is, when doing this in-game, the limitations of the CAS cosmetic surgery make it difficult to put a whole lot of variation in their faces. So my townies are prettier, but all look like siblings. I'm with Motoki- I wish the surgery used more of the options that bodyshop does.
AllenABQ:
Having been experimenting with the Townie/NPC maker in Nightlife, I've noticed that there are some new "downtownie" templates that have been added with the expansion pack. But unlike the base game townies, these templates seem to be not just faces, but clothing, hair color, make-up, etc. all locked such that you get an identical sim every time the template is used. I discovered this after wiping a new neighborhood of all sims then using the generator to auto-create a set a new downtownies.
The list includes:
Blonde woman with braided hair on both side wearing a cowboy hat and a pink-striped shirt.
Nice looking African-American male with short, braided hair.
Another nice-looking African-American male with close-cropped hair, green-lenses aviator glasses, and wearing one of those new vests that came with Nightlife.
A grumpy-looking African-American male elder wearing a suit.
Shaggy, red-headed white male with facial stubble.
Good-looking African-American woman with short hair in two knots on either side of her head, wearing lipstick.
African-American woman with short RED hair and a semi-cirle tattoo around the front of her neck.
Shaggy-blonde haired white male with green aviator glasses.
Blonde white woman with hair hanging straight down wearing a flat cap and dark lipstick.
A sim of what looks a lot like Joe Carr except with that medium-long hairstyle that is separated in the middle.
Medium-skinned Latin-looking guy with black hair and facial stubble wearing a nice blue shirt
Medium-skinned Latina-looking woman with long, full black hair.
Another nice-looking light-skinned African-American male with sunglasses and NL clothes: (bright scarf tied around neck and some kind of leisure suit I guess)
Medium-skinned guy with black hair in bowling shirt
Tan-skinned woman with black hair in bowling shirt
Every one of these is as exact replica of downtownies found in the default NL installation. Except remember I generated these guys supposedly at random after wiping everyone out at the beginning. They also happen to be quite A LOT better looking than ones made with the standard templates. But it appears that as the game kicks in to regenerate downtownies (and let's face it if you want to marry off your townies, THESE guys will be the pick of the crop), your going to end up with some degree of "identical twins" running around. :(
BTW, there are other downtownies as well that are based on the base game templates. And it looks as though some of the new NPCs like the slobs and Mr.Big/The Diva are also regenerated with standard templates (yes I got a Diva with those HUGE face-stretching lips).
Regina:
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I've got both Kennedy Cox and Benjamin Long married to a couple of my Sims. I never considered them unattractive. As for Goopy, I cheated him into college to see if it would work (it didn't), and when I moved him back to the neighborhood I gave him the hair with the long pony tail and a little face stubble and he actually looks pretty good.
I figured some people find the Kennedy Cox/Benjamin Long face attractive and in reality it's a good thing there are those different strokes for different folks. LOL It's definitely not the worst face in the game--it's the nose I can't get past--looks an awfully lot like Richard Nixon's profile! :P
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And depending on where you live, a visit to the local Wal*Mart to look at the people should give you a new appreciation of our Sims 2 townies.
;D Our WalMarts have scads of Hispanics in them and for the most part they're very beautiful people. OTOH, some of the white locals are enough to scare a person half to death!
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The ones I dislike the most are those with the ridiculously wide mouths that stretch from ear-to-ear, especially when they have huge flappy lips as well.
Exactly! And that's just the thing. While I don't have a problem with my sims looking a bit cartoonish (it is a game after all) I've always wondered just what these people were thinking when they designed all the faces of that kind! I don't really care if my sims aren't all beautiful--beauty is so far beyond looks--but some of those templates are the stuff nightmares are made from.
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What I find puzzling is the fact that all the good-looking ones are hidden or unusable.
I agree. There are many already made sims in the game but when a townie or service worker is generated, none of those are used.
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Having been experimenting with the Townie/NPC maker in Nightlife, I've noticed that there are some new "downtownie" templates that have been added with the expansion pack. But unlike the base game townies, these templates seem to be not just faces, but clothing, hair color, make-up, etc. all locked such that you get an identical sim every time the template is used. I discovered this after wiping a new neighborhood of all sims then using the generator to auto-create a set a new downtownies.
Uh-huh. In one neighborhood I was experimenting in, I put the no townie children mod back in my game (didn't know at that time it caused problems) and found some interesting results. My sim made it to a Downtown lot (remarkable in itself because generally speaking that mod causes the lot to get stuck in a perpetual loading loop) and in that one trip umpteen gazillion Downtownies were generated. I ended up with major duplicates of the sim looks you've listed. Oddly enough, not one vampire, slob or big are in that neighborhood, just scads of blonde girls in braids, cowboy hats and the striped shirt and several other duplicates.
Which NPC generator did you use for that? I haven't taken a lot of time to go look around for everything NL compatible and the one I had in my game is in need of updating.
themaltesebippy:
Quote from: Renatus on 2005 October 11, 14:51:35
It's a shame Gigge's site is defunct now
Her site still works for me http://www.simplyskintastic.com/ It was down for a while but it's up again for whatever reason.
I hate the uglies too and like Motoki I change them all. I usually nuke and make my own townies but the NPC's all get makeovers. I use Danny's DMA most of the time and sometime I use inSIMinator which is good for changing ages. A far as changing skin tones in SimPE, I have had no problems with the new versions. Eye color is still AFU though.
Gus Smedstad:
Quote from: Motoki on 2005 October 11, 15:38:02
And I grab all the townies I see too and give them surgeries, makeovers and sometimes changes of clothes.
How are you doing this? SimPE?
- Gus
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