Playable Pet Walkby Issues

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aubreylaraine:
floopyboo, do you have moniques animal incest mod, dj sims nofreelitter, or petsmotiveadjuster_xptl297 (probably from mts2)? im having the same issues with my game and these are the only non-awesome pet hacks i use. my money is on the motive adjuster. the walkby can be great fun sometimes. last night one of my grunt offspring was walking a crittur pup, i reset the dog. grunt was then stealing my newspaper, reset the dog again. now my grunt changes into athletic wear and jogs off the lot taking the dog with him.  :D

J. M. Pescado:
Quote from: floopyboo on 2007 July 23, 15:54:14

Well that's really helpful. Mind telling me what has stood out in your infinite wisdom as needing fixing/removing?
I haven't the slightest clue. Like I said, it's not a product I recognize. Complaining to us about it is like taking your PC to an Apple store selling only Macs, and complaining that to them that your computer is broken. Like I said, it's not a Maxis problem, so your problem is caused by something we don't support.

floopyboo:
Judging from the popup, the implication was that it was a game problem (an animation was missing).

aubreylaraine - that's pretty much what happens to me. Don't save while the visiting pet is glitching though because that really stuffs things up for a while - it takes more than 10 deletes to get rid of it rather than six. I have the animal incest mod, nofreelitter and I'm going to check for petsmotiveadjuster_xptl297 just to be sure.


*Edit - that's a no to the motive adjuster, so it could be either one of the other two, I know I have those. I hope it's not monique's because I've got plans for that sucker.

*Edit the Second - it isn't either of those two hacks since I removed both to playtest. I can postulate that since aubreylaraine is having the same problems as me with a purely awesome game aside from the two ruled-out hacks, that this is either a game problem or that it's a failure of an awesome hack. As such, I have attached a second error log attained at this moment with the aforementioned two hacks omitted from my downloads folder.

J. M. Pescado:
This is the same problem. For some reason, your code is running illegal "human only" code branches. This cannot happen in the code as given by Maxis, and your node numbers do not match the existing Maxis code at all. Furthermore, I do not recognize this code branch as anything Awesome. Therefore, it must be non-Awesome. As there is nothing wrong with the original Maxis code, there is no way for this to be fixed here. If you have no idea what it is, you will have to isolate the problem by binary search.

floopyboo:
Interesting that you continue to blame me & my various hacks for this when someone who is running your hacks only, as well as two hacks we have subsequently ruled out as the cause by removing them from the game and still producing the same errors, is also having this same problem.

Given your obnoxious insistence that, despite the evidence to the contrary, it isn't your hacks at fault, I'll be taking out the awesome hacks and seeing if they are indeed the problem. Since, you know, they're the only common factor that aubreylaraine and I have in our game that I haven't ruled out as a cause through thorough testing.

And if, as you insist, this is not an "awesome" product failure, it might be wise to maybe look into a fix for this since I'm reading elsewhere that the sim-sim interactions are being attempted between a sim & a pet, regardless of what the person has in their game. I guess we'll have to wait until one of your sims tries to feel up the skunk for that to happen, right?

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