More turn ons/offs
Ivy:
Quote from: Motoki on 2005 October 24, 12:56:22
There really isn't any good in game reason for a sim to be fat in the game.
Sure there is. Time taken up working out could be better spent socializing. ;) Unfortunately, socializing in the Sims often equates to family meal times as well. lol (My families with kids in them always have at least one meal together a day).
I only make my Sims workout if they have to have the body points to get promoted. Or if they want to work out, they work out til they get the aspiration points and then they stop. Fear of getting fat...whoopie a whopping 500 point aspiration loss.
Other than that...nope, nada. They get to be whatever they end up to be.
Hook, goodonya to you and your wife :) Hubby and I are following the heart healthy diet, and that's me, in my avatar, minus 45lbs. I'm now up to 50lbs lost since February of this year :) (And no, I won't tell you where I started or where I'm at now...lol.) Keep at it and you'll be where you want to be (whatever that is :) )
:) :) :)
Ivy
AllenABQ:
Well I think we've just stumbled on a wishlist item for either a future expansion or Sims 3.
All you'd need when creating a new sim is a metabolism attribute, and lets say you scale it on the 0-10 scale similar to personality. This attribute would basically affect food consumption effect on the fit/fat score. 0 would radically decrease caloric needs and make it almost impossible to stay out of the fat range whereas 10 would be virtually impervious to the effects of overeating. Improving body score every three points might force it up 1 point. And age transition from adult to elder could cause a small drop. And the score could be determined in kids either inheriting either parent's score or somewhere in between, with maybe a random factor thrown in once in awhile.
Barring the issue of the bodytypes available in the game, I don't think this would have been hard to implement. I wonder if Maxis even thought of this?
Just had an additional thought:
Pregnancy could have a random chance of lowering metabolism maybe 1-3 points
Bangelnuts:
Quote from: AllenABQ on 2005 October 25, 00:50:33
Well I think we've just stumbled on a wishlist item for either a future expansion or Sims 3.
All you'd need when creating a new sim is a metabolism attribute, and lets say you scale it on the 0-10 scale similar to personality. This attribute would basically affect food consumption effect on the fit/fat score. 0 would radically decrease caloric needs and make it almost impossible to stay out of the fat range whereas 10 would be virtually impervious to the effects of overeating. Improving body score every three points might force it up 1 point. And age transition from adult to elder could cause a small drop. And the score could be determined in kids either inheriting either parent's score or somewhere in between, with maybe a random factor thrown in once in awhile.
Barring the issue of the bodytypes available in the game, I don't think this would have been hard to implement. I wonder if Maxis even thought of this?
Just had an additional thought:
Pregnancy could have a random chance of lowering metabolism maybe 1-3 points
great Idea there for an expansion pack Allen :)
Motoki:
Ivy: I used to like having sims socialize while eating but since NL it takes SO long it drives me insane. That and they keep falling asleep in their food now. ::)
About the body types. What Maxis said is true to a point, but still they could have add at least a little more bulk for the fit or fat sims. People have done is with custom meshes that are based off the Maxis ones and still use the same animation. Some of them didn't even change the skin or clothes textures Maxis made but the body shape and they look fine to me. *shrug*
Anyway, none of that applies to Santa since they can make him an npc. If we're paying $15, we'd better get a decent Santa. :P
Oddysey:
One who breaks the game if vampirified? Ooh. Vampire santa!
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