Need input on designing a new medieval sims career
angelyne:
Quote from: witch on 2007 July 21, 23:49:28
Can you show us some examples? It does sound interesting. Kind of like the untouchables cast in India.
Certainly. I assume you mean a type of job ?
Here is one. I've preceded every job description with a short blurb that touches on why you changed job. This gives the career path some continuity instead of being just a string of unrelated jobs :
Job: Whipping Boy (previous job spitboy)
That accident with the spit was really unfortunate but it's not your fault that other spitboy was so clumsy. Certainly didn't justify that fat cook throwing you out of the kitchen.
But it's for the best, because in your new job you will get to serve the Royal Children! What a great opportunity for advancement!
As we all know, the monarch rules by divine right. For those of you without education, let me inform: the king or queen is chosen by God to rule, and therefore any heir to the throne who will later become a king or queen must also be divine. Of course, this means that it would be highly illegal, not to say most undesirable, to chastise, clip, whack or slipper a young prince or princess for any infraction of the rules.
As royal whipping boy, you will be fed, housed and clothed by the royal court - all you have to do is make yourself available to touch your toes whenever the sweet prince or princess does anything bad. By taking the punishment of a royal caning on behalf of the heir, you can console yourself by knowing that you are protecting the royal backside. The secreting of a wad of parchment down the trousers whenever you hear the order 'Get me the whipping boy!' is not permitted.
Dizzy, that was pretty much the pay scheme I was thinking but I guess it will have to be play tested to see if it's doable.
Ingeli: While being a little more period than the unrealistic peasant-to-noble career, it's still pretty tongue-in-cheek. But that fits the Maxis style. I was planning to do a more realistic peasant career first, but this one caught my interest because it's really funny.
Marhis, I sort of had the teen/elder pay scheme in mind as well. I figure that if the pay isn't enough, then you can always pop out children and get them jobs when they reaches their teens. That sounds realistic to me. And the kids can garden. There is a non awesome school's out forever hack I plan to use to keep the kids home doing useful work, where they should be anyway.
witch:
That really does sound good. Cheers.
angelyne:
The job descriptions were actually taken from a UK show called "Worst Jobs in History". But I did rework some of them to adapt them and wrote some additional material to link them together as a career path.
notveryawesome:
Hee, that's one of my favourite shows. Egads, the jobs they make poor Tony Robinson do really are horrible! This does sound like an interesting mod. I might even break my 'no custom careers' rule for this one if I ever do another medieval hood.
Warge:
I'd like a medieval mod - ie, more diseases, less money, the risk of being dragged off to fight and die in some unknown country, bathing once a year (imagine a sim doing that!), landlords pushing the peasants around, no school, more starvation, a lot of dirt and little or no cleaning, families with 12-13 kids living at home and so on. Will never be possible though in a world were the fridge and the TV are the centerpieces in the home and showering twice a day and taking out the trash is the highest priority...
It's a step in the right direction though.
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