Lots missing after restoring default neighbourhoods from backup

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Zazazu:
Quote from: jolrei on 2007 July 19, 16:58:08

Quote from: Lorelei on 2007 July 19, 15:58:28

Currently I am having the mystery "fold-a-tree" reflecting-shape, weather-ignoring, flat, undeletable, unclickable orange trees popping up, and need to track down the culprit in CC (as I assume that some old CC tree is conflicting with the new Seasons trees or added tree functions related to weather). They have been polite about popping up in non-obnoxious places thus far, but it is only a matter of time before I get one right in the middle of a house or pool or something retardo like that.


If it happens, post pictures.

Sounds like the issue with the japanese maples. Default ones, not custom content. It's about the only thing the patch really and truly fixed.

Lorelei:
Quote from: jolrei on 2007 July 19, 16:58:08

Quote from: Lorelei on 2007 July 19, 15:58:28

Currently I am having the mystery "fold-a-tree" reflecting-shape, weather-ignoring, flat, undeletable, unclickable orange trees popping up, and need to track down the culprit in CC (as I assume that some old CC tree is conflicting with the new Seasons trees or added tree functions related to weather). They have been polite about popping up in non-obnoxious places thus far, but it is only a matter of time before I get one right in the middle of a house or pool or something retardo like that.


If it happens, post pictures.


Well, of course! All amusing things need to be preserved for posterity.

@Za-Za-ZU! (Love that nick): Hmm, must be in third patch I downloaded and thought I'd installed already.

Buggery EAxis, I should have known it was their fault and not someone else's. Heh.

MattyDienhoff:
Quote from: J. M. Pescado on 2007 July 19, 13:54:03

In order to retrieve such a missing lot, you need to extract the lot entry from a backup neighborhood where it still exists, and import that entry into your neighborhood. This is a nonstandard SimPE operation and should restore the missing lot from limbo. If you don't know how to perform this, well, then, you're SOL.


I didn't really know what I was doing at first, but I looked around in SimPE and found the Smith lot in "Res\Userdata\Neighborhoods\N002\N002_Neighborhood.package", extracted it, imported it to 'my' Strangetown and started the game. And it worked! The house is now showing up and working properly. Problem solved.

Thanks for the help, this site sure does live up to it's reputation.  ;D

flowerchile:
Quote from: MattyDienhoff on 2007 July 21, 05:31:36

Quote from: J. M. Pescado on 2007 July 19, 13:54:03

In order to retrieve such a missing lot, you need to extract the lot entry from a backup neighborhood where it still exists, and import that entry into your neighborhood. This is a nonstandard SimPE operation and should restore the missing lot from limbo. If you don't know how to perform this, well, then, you're SOL.


I didn't really know what I was doing at first, but I looked around in SimPE and found the Smith lot in "Res\Userdata\Neighborhoods\N002\N002_Neighborhood.package", extracted it, imported it to 'my' Strangetown and started the game. And it worked! The house is now showing up and working properly. Problem solved.

Thanks for the help, this site sure does live up to it's reputation.  ;D


This is a good thing, yes? ;)

jolrei:
Quote from: flowerchile on 2007 July 21, 14:57:31

Quote from: MattyDienhoff on 2007 July 21, 05:31:36

Thanks for the help, this site sure does live up to it's reputation.  ;D


This is a good thing, yes? ;)


Oh yes, I expect it's a good thing - the help part anyway.  After all, the OP did not get a lot of pointing and laughing.  Be careful.  First impressions can be deceiving.

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