Body overlays - tattoos or anatomy bits

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wes_h:
I made a coat color, but since I was lazy and only made one body size, it was unstable.
If you want to work on this, it is still a R&D technique.
However, as for the legs part, I would have to revisit my old work to be sure, but what I rememebr is that I made the texture image from a pet coat and just twiddled the color mix dials in Paint Shop Pro to get an orangey color. Had I drawn some specific stuff on just the legs or whatever, I expect that is what would have been mixed into the pet coat.
I posted my incomplete package at:
http://www.modthesims2.com/showthread.php?p=1506002#post1506002
The item works, and as far as I know will break nothing, but because I only put one body size in the package, when you start changing the pet, the color gets defaulted to one of the other ones.
The 3 keys technique is documented in the Pet Collar tutorial on MTS2, and also in this message here at MATY: http://www.moreawesomethanyou.com/smf/index.php/topic,6753.0.html
It is not simple, it is like being back in "the good old days" when we had to manually link all the parts of an object together by hand.
You might want to review the whole thread, which was started by Echo. I think all that was lacking at the time was any great interest in modding pets.
<* Wes *>

Argon:
Quote from: wes_h on 2007 July 15, 03:25:02

Morague and Paleoanth are about the only two people I know of that managed to understand the 3 keys method.
Besides linking overlays in, I am convinced, but have never proven (for lack of effort) that that is the way to add any set of objects (such as a set for all age groups or the 3 pet body sizes) to the game that doesn't fit the ordinary catalog analogy. This would include non-replacement face templates, new pet coat colors and all the rest of the stuff in CAS that does not have a direct method of adding custom content.


I've known about it for a while too (since Nightlife actually, I was just stumped as to how to find the needed binx), that's how I did the alien/zombie fitness textures that were missing. More recently the missing cper and csla archetypes and a non-replacement archetype here. It's really easy to make the face parts (nose/eye/brow/etc) for CAS once you have a non-replacement archetype too, it's just a matter of cloning the binx and changing the collection.

Edit: I just saw in your pet collar tutorial that it has a bunch of "needs research", I already know what all those lines mean except for maybe version (but oddly enough it affects young adult items).

Strangel:
Quote from: Morague on 2007 July 15, 02:09:44

Currently the bits are set up to just use the standard maxis skin tones. I've posted a message in the Sexysims2 thread that explains how to switch the numbers for custom skins, so I won;t repeat it here. It's easy to do unless you want to add additional skintone ranges & that'll take some work. i'll do a tutorial on how to add more, but not til next week :)


d'oh! lol
Well, downloading it anyhow, let's see if I can work out how to get them to show up on the custom freckle skins.

wes_h:
Quote from: Argon on 2007 July 15, 08:18:31

Edi: I just saw in your pet collar tutorial that it has a bunch of "needs research", I already know what all those lines mean except for maybe version (but oddly enough it affects young adult items).


You are welcome to use any of that material if you want, including updating the unknown fields (if they affect YA, then that is probably why they were unused in Pets).

I didn't notice you had completed a non-replacement archetype, because the thread title is different. Congratulations, we need some more discoveries like yours. C'mon, it's only been just under 3 years that the game has been out. I know that the 3 key technique goes all the way back to the base game.

<* Wes *>

Ambular:
Quote from: wes_h on 2007 July 15, 22:53:42

I didn't notice you had completed a non-replacement archetype, because the thread title is different. Congratulations, we need some more discoveries like yours. C'mon, it's only been just under 3 years that the game has been out. I know that the 3 key technique goes all the way back to the base game.


Yeah, Argon, you really should publicize that breakthrough properly, at least with its own thread here if not at MTS2.  Unless you're waiting until you've got that tutorial written.  ;)

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