Body overlays - tattoos or anatomy bits

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Morague:
Thanks Gwill for letting me know. I was just trying to be, you know, discrete.

Thanks for posting the links!

JM - yeah - starting with the sunburn was the key as it allowed me to actually see what the primitive is doing. The vamp overlay doesn't allow that - it either is or isn't "on".

Strangel:
Sweet. I have a family in a competition that uses a "freckled all over" custom skin.. wasn't till the female showered and decided she'd spend the rest of the day nude that I realized she had no headlights. Oddly, I find it MORE disturbing when they have none than when they do.

Morague:
Currently the bits are set up to just use the standard maxis skin tones. I've posted a message in the Sexysims2 thread that explains how to switch the numbers for custom skins, so I won;t repeat it here. It's easy to do unless you want to add additional skintone ranges & that'll take some work. i'll do a tutorial on how to add more, but not til next week :)

wes_h:
Quote from: Morague on 2007 July 14, 08:24:34

there are 3 sets of keys linking stuff together.


Morague and Paleoanth are about the only two people I know of that managed to understand the 3 keys method.
Besides linking overlays in, I am convinced, but have never proven (for lack of effort) that that is the way to add any set of objects (such as a set for all age groups or the 3 pet body sizes) to the game that doesn't fit the ordinary catalog analogy. This would include non-replacement face templates, new pet coat colors and all the rest of the stuff in CAS that does not have a direct method of adding custom content.

The tough part is all the manual linking you have to do with 3IDRs.

Anyway, Morague is to be congratulated for ingenuity and perseverance.
And for making shiny stuff.

BastDawn:
Hmmmn.  So if I wanted to make a pet coat pattern with stripes on the legs and tails but nowhere else, I could do it if I learn this technique?  Suddenly pets are looking interesting again...

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