nannies...

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Warge:
Quote from: Kyna on 2007 July 11, 01:46:54

Also install APO, then use it to ban disruptive types from rooms you don't want the nanny to go into.  Since my nurseries are usually snapdragonned, my babies & toddlers don't need to eat, so I ban the nanny from the kitchen via APO.  This stops her trying to burn the house down.

I agree that nannies recognising Atavera's toddler blanket would be awesome.


Why in heaven's name use this snapdragon thingy? Use the no fire from cooking hack  instead - then the nanny might burn the food, but the house willl still be there. A more realistic option IMO since a) kids do need to eat and b) it is very uncommon that fire breaks out due to cooking alone.

I have never understood this nanny problem - maybe I'm just lucky...  ::)

Kyna:
Quote from: Warge on 2007 July 31, 10:55:22

Why in heaven's name use this snapdragon thingy? Use the no fire from cooking hack  instead - then the nanny might burn the food, but the house willl still be there. A more realistic option IMO since a) kids do need to eat and b) it is very uncommon that fire breaks out due to cooking alone.

I have never understood this nanny problem - maybe I'm just lucky...  ::)


I've observed that the nannies seem to be programmed to go into the kitchen about an hour after they arrive, whether anyone in the house is hungry or not.  So she's NOT going into the kitchen because the kids need to eat.  She's doing it without any regard for the hunger state of anyone on the lot (including her own hunger state).  If the nanny was actually responding to the hunger needs of her charges (or her own hunger need), then I wouldn't be locking her out of the kitchen, but that's not how she is programmed.

Personally, I don't want a "no fire from cooking" hack.  I have never had an accidental death in my game - unless you count the one nanny who burned herself to death while cooking (when nobody was hungry), with the result that I lost a toddler to the social worker as no replacement nanny turned up.  I keep hoping that I will get accidental deaths among my playables so installing a "no fire from cooking" hack would be counter-productive for me as it would reduce the already too-rare opportunities for accidental deaths.

sewinglady:
I finally found a good use for nannies... forgot that one simmie had hired one (she was desperate to go to work)...and the nanny showed up last night and promptly went out in the back yard, ignored the locked gate and fence around the cowplant and grabbed the cake...

So now that household not only has a zombie (the father was equally stupid and was brought back as a zombie on purpose), but it has a lovely green ghost that loves to scare children half to death.

And of course, the next night, a new nanny showed up for work.  This one however, managed to ignore her cravings for birthday cake... darn.

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