taking toddlers to community lots?

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Ellatrue:
I think the game allows you to add changing tables and toddler items to community lots in buy mode. Maybe EA originally intended for bringing toddlers to community lots, but scrapped it?

J. M. Pescado:
Ultimately, it seems like a pointless exercise: The only thing a toddler could do on a community lot would be to cry, whine, and crap itself, seeing as there are no toddler-to-toddler interactions and very few toddler-actions, none of which you can't already have at home, and frankly, why WOULD you want to subject a toddler to the prodding and harassment of total strangers? Eventually the larva would run out of power, anyway, and while changing tables can be placed on community lots, cribs can't, so now you have a screaming, tired toddler which wasn't contributing anything to the community lot experience anyway. Like in real life, you really shouldn't bring the little monsters with you.

Sleepycat:
well if you really wanted a toddler on a community lot, couldn't you just summon it there... (using InSIM or Inges teleporter shrub)


Strangel:
For storytelling reasons, I make a "comm lot" nook in the corner of the property, like a little movie set, summon a few "customers" and have total control over the domain.

That's IF I need a toddler in a toy store, etc. or a mother changing the baby in a bathroom.

Once I'm done, the corner gets blowed up with either fire or the build mode hammer and all's well.

Soylent Sim:
Well, yes, but moviemakers quickly learn how to stage a shot to imply things that can't actually happen.  They also tend to be bright enough to see when other people are trying to do the same.  (See: EA screenshots.)  That doesn't mean it would be a good idea to implement the actual action.

Most requests for commlot toddlers arise from a mistaking of the game and the real world.  Humans have unified time, and can enjoy just walking around for no reason.  Neither of these applies to the sims.  Sims gain neither relationship nor motive benefits from just walking from one place to another (excepting environment, and even a sim who walked through a high-environment museum will be entirely unaffected when he gets to the low-environment exit), and a sim who spends all day at a commlot will come back at the same time.  A sim who spends a whole day on another sim's lot, even if you save while the visitor is on-lot, will show no change where they are or what they're doing when you load their lot again.  So barring a massive overhaul of the engine you can't engage in silly bonding rituals or foist your spawn off on other people, which are the main reasons people send them elsewhere in the real world.

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