taking toddlers to community lots?
Zeljka:
As mentioned, with the proper mods in place, you can do almost anything.
I have teleporter shrubs on all my community lots and if I actually wanted toddlers there, it would be nothing to create a residential lot with all the toddler fixins, re-zone it to community, then teleport them in when they're wanted there.
Inge's bottomless bottle if a community fridge doesn't produce bottles, the autonomous toddler blanket, a potty or two, some skilling toys, a toybox if you wanted to set up 'playdates'...
Personally, I try to limit the Sims my toddlers meet as I hate their want panels spammed with wants for Sims I don't care about...
notveryawesome:
You can also place toddler (and pet) items in a sim's inventory and unload them at a community lot. This is how I have pet-toys and full petfood dishes when my sims take their pets to community lots. Theoretically, this should work for toddler stuff, as well. You just have to remember to load it back up before your sims go home.
Magicmoon:
Quote from: Zeljka on 2007 July 13, 04:18:39
Personally, I try to limit the Sims my toddlers meet as I hate their want panels spammed with wants for Sims I don't care about...
Monique at MTS2 has a relationship gnome. You make a Sim active, click on it, and you can remove as many Sims from your list of known Sims that you want. Once a Sim is removed from your list, your Sim will no longer roll up any wants to deal with that Sim. I don't even receive phone calls from those idiots any more after that.
If you interact with a Sim later in the game that you removed, that Sim is placed back into your known Sims panel, with the same exact relationship you had with them when you removed them. For example, if you remove the headmaster with whom you had a relationship of 32/15 he won't call your Sims and your Sims won't roll wants to call him or be his friend. Later when you call him back to your house for another child and greet him again, he shows back up in your panel with the same 32/15 plus any points you just gained from talking to him. He can be removed again after he leaves the lot.
I use it all the time to remove the maids, delivery boys, the headmaster, and customers met at owned businesses.
Since it was cloned from the gnome, Sims do tend to steal it. So I went into SimPe and removed the theft option. Her gnome can be kicked, but it won't be used by macrotastics. So I keep the gnome around to remove irritating Sims from the relationship panels, and keep a regular gnome, kick the cheat, or other object for macrotastics to use.
It can be used to remove pets as well as Sims, and also has a function to "find" Sims whom you would like to call but haven't met yet. They are added to the relationship panel with a score of 0/0.
Strangel:
Quote from: magicmoon on 2007 July 22, 06:57:10
Quote from: Zeljka on 2007 July 13, 04:18:39
Personally, I try to limit the Sims my toddlers meet as I hate their want panels spammed with wants for Sims I don't care about...
Monique at MTS2 has a relationship gnome. You make a Sim active, click on it, and you can remove as many Sims from your list of known Sims that you want. Once a Sim is removed from your list, your Sim will no longer roll up any wants to deal with that Sim. I don't even receive phone calls from those idiots any more after that.
If you interact with a Sim later in the game that you removed, that Sim is placed back into your known Sims panel, with the same exact relationship you had with them when you removed them. For example, if you remove the headmaster with whom you had a relationship of 32/15 he won't call your Sims and your Sims won't roll wants to call him or be his friend. Later when you call him back to your house for another child and greet him again, he shows back up in your panel with the same 32/15 plus any points you just gained from talking to him. He can be removed again after he leaves the lot.
I use it all the time to remove the maids, delivery boys, the headmaster, and customers met at owned businesses.
Since it was cloned from the gnome, Sims do tend to steal it. So I went into SimPe and removed the theft option. Her gnome can be kicked, but it won't be used by macrotastics. So I keep the gnome around to remove irritating Sims from the relationship panels, and keep a regular gnome, kick the cheat, or other object for macrotastics to use.
It can be used to remove pets as well as Sims, and also has a function to "find" Sims whom you would like to call but haven't met yet. They are added to the relationship panel with a score of 0/0.
I used to have that gnome! Let me tell you, it was a sanity saver when I was running a greek house with (if I remember correctly...) twelve Young Adults AND their girlfriends, boyfriends, best friends, childhood friends, professors, cheerleaders, mascots... you get the idea...
Anyone under Teen - removed. Anyone NPC - removed. Eventually it got to Anyone Outside Family And/Or Love Interest - removed.
Zeljka:
thanks,
I make them strangers with the Insim, but I'm still playing two neighbourhoods I started when the game first came out so there are a lot of sims and it's a pain removing so many relationships everytime I play a family. (I personally would be somewhat concerned if I brought home an acquaintance from work and couldn't pry them off my toddler.)
I suppose the idea of a daycare/nursery is cool and I can see why people may want one, but when I want my toddlers to meet, I teleport them to someone's house. In Legacy homes, I may bring in Spares' offspring so Grandma and Grandpa can actually meet them. The kid stuff is already there, and it just makes more sense to me that if they have 10 adult friends, those friends are aunts, uncles, cousins etc...
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