More realistic/difficult relationships?

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Farsight:
Quote from: Alexx on 2007 July 26, 19:59:30

Well,maybe it's time to tell something about my mod at MTS2.

Definitely. :)

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And finally this is only first little step in side "relations problem" and why I don't want to make something complex with STR is obvious conflicts with mods or projects based on STR (noinstantlove,ACR,InT..... etc.).So don't judge too strictly my work.

They all sound like good changes. They should help fix one of the issues discussed here: that relationships are too likely to start out positively. I'll definitely be using your mod the next time I play.

I'd also be interested to know your thoughts on this thread, and if your mod is a "first step", what's step #2? :)

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I only tried to bring something a little new in game,because  my interest to this game begin to drop. :(


I understand! I've quit playing the game many times. I can usually only go about a month before the lack of variety and challenge bores me. Hopefully I'll either find enough mods like yours (and some others here and elsewhere) to keep me playing longer, or I'll at least be smart enough not to uninstall this time - reinstalling hurts. :)

Alexx:
At first I'll hope that my mod will be really usefull for you. :)
Well,about this thread I can say that I'm glad to read about really important aspects of game.
About step 2 I think that something must be changed in Accept/Rejects section.Seem to me that good balance of accepts and
rejects can bring some changes in sims relations.Accepts and rejects must be more personality/character based.
Obviously very important aspect is mood.I saw in my game as sim in desperation mood started doind things that never did before.
So,I think about it and I'll try to find  mood-interactions links.
I should like to make something simple at first with BCON tunings,and if it not help to change something,than to try doing
something with BHAV and STR values.But in this case as I said above may be sure conflicts with other mods.
So,main problem is time problem,because all these"researches"take too many time and I'm not so awesome person in modding
as other moddingmonsters.And many things I still make ntuitive.
But can notice that TS2 is very stabile and tolerant to many stupid things that peoples can do with it.So,show must go on... :)
P.S. By the way I'm almost sure that you can try this http://www.modthesims2.com/showthread.php?t=233274 alternative version*

syberspunk:
Quote from: Alexx on 2007 July 26, 19:59:30

4.Advertising for irritation interactions increased  that means that NPC can make it more often.
5.Required relations for irritations and fights changed something about 10%-so grouchy NPC sims get more chances to irritate instead to talk.


Ok, I'm finding this more interesting.  I like that grouchy sims are more likely to irritate... would it also be possible to make advertising of those interactions mood based? (or... at least tweak it in the TEST bhav so that, if autonomous, grouchy sims Or sims in a bad mood... and maybe Not really shy or Not really lazy sims... meaning they should have outgoing/active >=4 or something like that, because really shy or really lazy sims might not irritate other people as much?)

Sims in a bad mood or aspiration failure should be more irritable, and have a tendency to want to irritate or fight other sims more.

Even if a sim is grouchy in general, if they are generally in a happy mood, I think they should be less likely to irritate or fight.


Ste

Alexx:
Finally I've posted finished(updated) version of harder rel.mod.Everybody who downloaded previious version ,please redownload:
http://www.modthesims2.com/showthread.php?t=241232
 :)

Ellatrue:
I think just setting a cap on the LTR/STR, without getting into modifying all the interactions, would be enough to make the game significantly more interesting. Yes, it would just reset the limit, but it would require more effort to find sims to marry/befriend. You'd have to figure out if they'd be compatible or not ahead of time. and if you want a marriage based on genetics/appearance instead of chemistry/personality, it makes the game that much more challenging.

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