More realistic/difficult relationships?
Marhis:
Quote from: Merope on 2007 July 13, 14:34:50
is there any sort of hack that makes romantic relationships decay?
Squinge's fall out of love automatically when LTR is below 70 should do.
Ennarys:
Wonderful! Thank you Marhis.
pixiejuice:
Quote from: Farsight on 2007 July 26, 10:44:49
That said, I'd love to replace the tedium of grabbing 20 or 50 interchangable Sims and grinding out STR/LTR at no risk of failure, with something like 5 or 10 required relationships that involve searching for compatible Sims and hoping that your Chat leads to friendship or that she accepts that Flirt and it leads to love.
Squinge has as reduced LTW mod like this that I am VERY fond of: http://www.insimenator.net/showthread.php?t=39950
I agree that "cooking" is one of the biggest problems. What if interactions were divided into two categories: ones that raise STR and others that raise LTR? For example, a chat can raise your STR, but does nothing for your LTR. A friendly hug will raise LTR, but maybe not STR. Telling a joke raises STR, a family kiss raises LTR. Flirting raises STR, which will trigger a crush (and I think it should). Light kisses, kisses on the hand raise STR, romantic kisses and make outs raise LTR. Woohoo raises LTR. Obviously those are just suggestions for the actual categories, but you get the idea. Would that work?
With cooking off then, your Sim would have to make meaningful interactions to raise the LTR.
And inspired by recent events in my house, I would like to suggest if anyone makes this mod, there has to be autonomous arguing with your spouse when in a bad mood! ;)
And about that harder relationships mod over at MTS2, I'm not really noticing a big difference. Just a few more bad conversations. The one thing I am noticing though is that most of my Sims have too many common interests, so I need to change that up a bit. So I also wonder if the bad conversations I'm noticing are a result of my varying their interests a little more???
Alexx:
Well,maybe it's time to tell something about my mod at MTS2.
1.Mod mostly oriented for using with fresh hoods where sims have not any relations yet,because I slow down almost all
first contact bonuses.
2.Interests Threshold changed something abuot 15%and now 550 of 1000(default lower value is 400)
3.About LTR"cooking"-redused about 30% and now each two days your sim get 3 not 5 LTR points.So "cooking"take much more time now.
4.Advertising for irritation interactions increased that means that NPC can make it more often.
5.Required relations for irritations and fights changed something about 10%-so grouchy NPC sims get more chances to irritate instead to talk.
And finally this is only first little step in side "relations problem" and why I don't want to make something complex with STR is obvious conflicts with mods or projects based on STR (noinstantlove,ACR,InT..... etc.).So don't judge too strictly my work.I only tried to bring something a little new in game,because my interest to this game begin to drop. :(
pixiejuice:
Quote from: Alexx on 2007 July 26, 19:59:30
So don't judge too strictly my work.I only tried to bring something a little new in game,because my interest to this game begin to drop. :(
Never said I didn't like it ;) I just mean that it's subtle. I'm still using the mod so it must be okay :)
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